your mother said:
It might seem like a joke to you, but I somehow find the fact I can crash my car at well over 320kph against a wall and simply bounce off, lose a bit of speed and continue hurtling down the track without any sort of damage to the car a much much bigger joke. Let's paraphrase what you just said: "Every car is undamaged in any way no matter what. You never lose anything at all - not even car paint, even if you slam into a wall at 140mph, how is that realistic? Any one who champions GT5's utter lack of damage is NO real racing fan or "sim" fan." I guess GT5 has done "right" because they don't have damage modeling in a racing "sim"? How about GT5 doing the "right" thing and start calling itself "The Real Arcade Driving Game" instead of "The Real Driving Simulator"? I know! Polyphony have cojones the size of Texas to bill their "matchbox physics" racing game a simulation! No damage for any cars. Not evolved at all. Online? Forza had it all along. Evolving because it's now on a console that can push more polygons so the cars look more realistic? LOL
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Fanboys act like Forzas fake bs damage somehowe makes bit better then GT, soory it does not. One has no damage the others damage is utter shiet, thats a joke.
Nice bs, where do i champion GTs no damage ohh yahh no where. Try arguing with out your spin/lies. I Want damage but i want it done right, i dont want half ass'd crap like Forzas damage.
"The Real Driving Simulator" no where do thy say the real crashing simulator. What they do is let you drive the most realistic handling and looking cars.
You act like forzas physics are better LMFAO, you really have no clue what you are arguing.
Damage for "race" cars was already confirmerd, mayeb know wtf you are talking about next time.
"Online? Forza had it all along" your doing what other then trolling ? he said its not evloving why you even replaying at something specificly directed at some one else ?







