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Forums - Gaming - Why can't we get a decent Castlevania game on a console system?

...What great 3d games does Konami have,other than Mgs?Hmmm.I might google but yea i cant remember eny now.They just dont have skill.
Castlevanias are awesome at GBA and Ds,PSP too.



 

 

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Riachu said:
dougsdad0629 said:
Riachu said:
Because 2D experience of SotN is very hard to pull off in 3D. Also, because of limited resources, the level designs have to suffer in the 3D ones

 

I want 2-D even on consoles. NOT 3-D. Some games just don't work as well in 3-D and Castlevania proves it. As much as I love Mario 64, I hate that it made every single older franchise think that it could be better in 3-D.

Super Mario 64 and FFVII benefitted from being in 3D.  Castlevania could make a good 3D installment,  It's just a matter of improving the level designs and such

 

Yeah SM64 benefits alot from 3D ( IMO it was the milestone where begin the 3D era ) but it was different from SMB and the other 2d Marios.

FF7 hadn't 3D excpet for the battle however I agree that the "cinematic" presentation of the whole adventure was the real turning point of that episode ( not the story, the gameplay or the character design ).

 



 “In the entertainment business, there are only heaven and hell, and nothing in between and as soon as our customers bore of our products, we will crash.”  Hiroshi Yamauchi

TAG:  Like a Yamauchi pimp slap delivered by Il Maelstrom; serving it up with style.

dougsdad0629 said:
Euphoria14 said:
dougsdad0629 said:
Riachu said:
Because 2D experience of SotN is very hard to pull off in 3D. Also, because of limited resources, the level designs have to suffer in the 3D ones

 

 I want 2-D even on consoles.  NOT 3-D.  Some games just don't work as well in 3-D and Castlevania proves it.  As much as I love Mario 64, I hate that it made every single older franchise think that it could be better in 3-D.

 

Ever played Odin Sphere? That game had 2-D sprites in beautiful 3-D backgrounds. Side scrolling.

Why can't they do something like this for Castlevania right?

 

 I think Castlevania could be great in 2.5-D perspective.  3-D modeling for characters, but gameplay on a 2-D plane.

The question is: Would it make sense from a business perspective ?

If you want to make a 2D CV why you should choose console over an handheld like DS where development cost are low and your gameplay is well suited.

Castlevania has become a niche serie. Innovate or die.

 



 “In the entertainment business, there are only heaven and hell, and nothing in between and as soon as our customers bore of our products, we will crash.”  Hiroshi Yamauchi

TAG:  Like a Yamauchi pimp slap delivered by Il Maelstrom; serving it up with style.

Simulacrum said:
...What great 3d games does Konami have,other than Mgs?Hmmm.I might google but yea i cant remember eny now.They just dont have skill.
Castlevanias are awesome at GBA and Ds,PSP too.

 

 

What was the name of that robot fighting series they do that people love?



Keep this in mind when reading what I type...

I've been gaming longer than many of you have been alive.

celine said:
dougsdad0629 said:
Euphoria14 said:
dougsdad0629 said:
Riachu said:
Because 2D experience of SotN is very hard to pull off in 3D. Also, because of limited resources, the level designs have to suffer in the 3D ones

 

I want 2-D even on consoles. NOT 3-D. Some games just don't work as well in 3-D and Castlevania proves it. As much as I love Mario 64, I hate that it made every single older franchise think that it could be better in 3-D.

 

Ever played Odin Sphere? That game had 2-D sprites in beautiful 3-D backgrounds. Side scrolling.

Why can't they do something like this for Castlevania right?

 

I think Castlevania could be great in 2.5-D perspective. 3-D modeling for characters, but gameplay on a 2-D plane.

The question is: Would it make sense from a business perspective ?

If you want to make a 2D CV why you should choose console over an handheld like DS where development cost are low and your gameplay is well suited.

Castlevania has become a niche serie. Innovate or die.

 

Castlevania is a niche series that need to innovate or it will slowly fall into obscurity

 



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Konami hates us. It is that simple. I enjoy the portable Castlevanias a lot, but it is sad that they waste so much time and money making the shitty 3D ones.



Satan said:

"You are for ever angry, all you care about is intelligence, but I repeat again that I would give away all this superstellar life, all the ranks and honours, simply to be transformed into the soul of a merchant's wife weighing eighteen stone and set candles at God's shrine."

Riachu said:
celine said:
dougsdad0629 said:
Euphoria14 said:
dougsdad0629 said:
Riachu said:
Because 2D experience of SotN is very hard to pull off in 3D. Also, because of limited resources, the level designs have to suffer in the 3D ones

 

I want 2-D even on consoles. NOT 3-D. Some games just don't work as well in 3-D and Castlevania proves it. As much as I love Mario 64, I hate that it made every single older franchise think that it could be better in 3-D.

 

Ever played Odin Sphere? That game had 2-D sprites in beautiful 3-D backgrounds. Side scrolling.

Why can't they do something like this for Castlevania right?

 

I think Castlevania could be great in 2.5-D perspective. 3-D modeling for characters, but gameplay on a 2-D plane.

The question is: Would it make sense from a business perspective ?

If you want to make a 2D CV why you should choose console over an handheld like DS where development cost are low and your gameplay is well suited.

Castlevania has become a niche serie. Innovate or die.

 

Castlevania is a niche series that need to innovate or it will slowly fall into obscurity

 

Hence the fighter idea. Im thinking the game should be taking notes on Survival Horror and Suspense games like FF just for new ways of seeing the mythology. Maybe their testing 3d waters with this fighter, but if they piss off and make a wicked title for HD's ill never forgive them.

 



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

celine said:
dougsdad0629 said:
Euphoria14 said:
dougsdad0629 said:
Riachu said:
Because 2D experience of SotN is very hard to pull off in 3D. Also, because of limited resources, the level designs have to suffer in the 3D ones

 

 I want 2-D even on consoles.  NOT 3-D.  Some games just don't work as well in 3-D and Castlevania proves it.  As much as I love Mario 64, I hate that it made every single older franchise think that it could be better in 3-D.

 

Ever played Odin Sphere? That game had 2-D sprites in beautiful 3-D backgrounds. Side scrolling.

Why can't they do something like this for Castlevania right?

 

 I think Castlevania could be great in 2.5-D perspective.  3-D modeling for characters, but gameplay on a 2-D plane.

The question is: Would it make sense from a business perspective ?

If you want to make a 2D CV why you should choose console over an handheld like DS where development cost are low and your gameplay is well suited.

Castlevania has become a niche serie. Innovate or die.

 

 

 Fine.  Like I said in my OP, just put a few of the handheld ones on a disc as a compilation and sell it for the Wii and I'll buy it.  Just don't expect me to buy each individually.



Keep this in mind when reading what I type...

I've been gaming longer than many of you have been alive.

megaman79 said:
Riachu said:
celine said:
dougsdad0629 said:
Euphoria14 said:
dougsdad0629 said:
Riachu said:
Because 2D experience of SotN is very hard to pull off in 3D. Also, because of limited resources, the level designs have to suffer in the 3D ones

 

I want 2-D even on consoles. NOT 3-D. Some games just don't work as well in 3-D and Castlevania proves it. As much as I love Mario 64, I hate that it made every single older franchise think that it could be better in 3-D.

 

Ever played Odin Sphere? That game had 2-D sprites in beautiful 3-D backgrounds. Side scrolling.

Why can't they do something like this for Castlevania right?

 

I think Castlevania could be great in 2.5-D perspective. 3-D modeling for characters, but gameplay on a 2-D plane.

The question is: Would it make sense from a business perspective ?

If you want to make a 2D CV why you should choose console over an handheld like DS where development cost are low and your gameplay is well suited.

Castlevania has become a niche serie. Innovate or die.

 

Castlevania is a niche series that need to innovate or it will slowly fall into obscurity

 

Hence the fighter idea. Im thinking the game should be taking notes on Survival Horror and Suspense games like FF just for new ways of seeing the mythology. Maybe their testing 3d waters with this fighter, but if they piss off and make a wicked title for HD's ill never forgive them.

 

Survival Horror for Castlevania games would be AWESOME!  Controls similar to the modern RE games.  However the gameplay would have the reverse focus.  RE is long distance shooting with occasional hand to hand knifing.  Castlevania could be focused on close-up whip fighting with the sometimes knife/axe/holy water long distance fighting.

 



Keep this in mind when reading what I type...

I've been gaming longer than many of you have been alive.

sc94597 said:
Euphoria14 said:
dougsdad0629 said:
Riachu said:
Because 2D experience of SotN is very hard to pull off in 3D. Also, because of limited resources, the level designs have to suffer in the 3D ones

 

 I want 2-D even on consoles.  NOT 3-D.  Some games just don't work as well in 3-D and Castlevania proves it.  As much as I love Mario 64, I hate that it made every single older franchise think that it could be better in 3-D.

 

Ever played Odin Sphere? That game had 2-D sprites in beautiful 3-D backgrounds. Side scrolling.

Why can't they do something like this for Castlevania right?

I still have to get Odin Sphere. Thanks for reminding me. I got hyped for it ever since I saw the trailer for Oden Muramasa Youtouden( I don't know if that is spelled right). I think castlevania would work nice like that. Maybe as a Wiiware,PSN,XBL title.

 

Definitely get it. That is all I will say. :)

 



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