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celine said:
dougsdad0629 said:
Euphoria14 said:
dougsdad0629 said:
Riachu said:
Because 2D experience of SotN is very hard to pull off in 3D. Also, because of limited resources, the level designs have to suffer in the 3D ones

 

 I want 2-D even on consoles.  NOT 3-D.  Some games just don't work as well in 3-D and Castlevania proves it.  As much as I love Mario 64, I hate that it made every single older franchise think that it could be better in 3-D.

 

Ever played Odin Sphere? That game had 2-D sprites in beautiful 3-D backgrounds. Side scrolling.

Why can't they do something like this for Castlevania right?

 

 I think Castlevania could be great in 2.5-D perspective.  3-D modeling for characters, but gameplay on a 2-D plane.

The question is: Would it make sense from a business perspective ?

If you want to make a 2D CV why you should choose console over an handheld like DS where development cost are low and your gameplay is well suited.

Castlevania has become a niche serie. Innovate or die.

 

 

 Fine.  Like I said in my OP, just put a few of the handheld ones on a disc as a compilation and sell it for the Wii and I'll buy it.  Just don't expect me to buy each individually.



Keep this in mind when reading what I type...

I've been gaming longer than many of you have been alive.