megaman79 on 03 August 2008
Riachu said:
celine said:
dougsdad0629 said:
Euphoria14 said:
dougsdad0629 said:
Riachu said: Because 2D experience of SotN is very hard to pull off in 3D. Also, because of limited resources, the level designs have to suffer in the 3D ones |
I want 2-D even on consoles. NOT 3-D. Some games just don't work as well in 3-D and Castlevania proves it. As much as I love Mario 64, I hate that it made every single older franchise think that it could be better in 3-D.
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Ever played Odin Sphere? That game had 2-D sprites in beautiful 3-D backgrounds. Side scrolling.
Why can't they do something like this for Castlevania right?
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I think Castlevania could be great in 2.5-D perspective. 3-D modeling for characters, but gameplay on a 2-D plane.
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The question is: Would it make sense from a business perspective ?
If you want to make a 2D CV why you should choose console over an handheld like DS where development cost are low and your gameplay is well suited.
Castlevania has become a niche serie. Innovate or die.
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Castlevania is a niche series that need to innovate or it will slowly fall into obscurity
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Hence the fighter idea. Im thinking the game should be taking notes on Survival Horror and Suspense games like FF just for new ways of seeing the mythology. Maybe their testing 3d waters with this fighter, but if they piss off and make a wicked title for HD's ill never forgive them.
“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.