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dougsdad0629 said:
Euphoria14 said:
dougsdad0629 said:
Riachu said:
Because 2D experience of SotN is very hard to pull off in 3D. Also, because of limited resources, the level designs have to suffer in the 3D ones

 

 I want 2-D even on consoles.  NOT 3-D.  Some games just don't work as well in 3-D and Castlevania proves it.  As much as I love Mario 64, I hate that it made every single older franchise think that it could be better in 3-D.

 

Ever played Odin Sphere? That game had 2-D sprites in beautiful 3-D backgrounds. Side scrolling.

Why can't they do something like this for Castlevania right?

 

 I think Castlevania could be great in 2.5-D perspective.  3-D modeling for characters, but gameplay on a 2-D plane.

The question is: Would it make sense from a business perspective ?

If you want to make a 2D CV why you should choose console over an handheld like DS where development cost are low and your gameplay is well suited.

Castlevania has become a niche serie. Innovate or die.

 



 “In the entertainment business, there are only heaven and hell, and nothing in between and as soon as our customers bore of our products, we will crash.”  Hiroshi Yamauchi

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