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Forums - Sales - Chains of Olympus hits the million... what can we learn from this?

The only thing we can learn, that the game probably would be already at 2 or 3million without piracy.

About piracy, I was thinking what if you have to use a code when you start your game, you can find that code in your manual. And you can only play the game if you have that code.

That would solve the piracy problem right?



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It would be nice if PSP developers could create some successful new IPs. Even the PS3 has more new successful IPs than the PSP already.

I'm not sure if it's developers unwilling to create new IPs or buyers unwilling to buy new IPs or a combination of both.



What can we learn from this?

 

That 3 hour games actually sell well.

:(




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senseinobaka said:
Why is 1 million being held up as the benchmark for success? It makes no sense. DS is a third party wet-dream yet few games reach that 1 million mark and are apparently profitable becuase 3rd parties keep coming back. GoW:CoO is successful in it's own right, just not an uber volume mover.

PSP has always been an NGC-esque software desert anyway, this shouldnt suprise anyone.

 

Well the only issue is that CoO had probably the biggest developemtn budget in the history of the PSP. LCS was a cheap game, R* stated that it was their cheapest game afther the GB GTA games. Bealive it or not even CC was extremly budget restrained, and only R@D was given a big developemnt budget, as CoO was suposed to be the big ace for 08. It is successfull, but IMO the game needed at least 600-800k just to break even :?

 

FishyJoe: the issue is that many tried but most failed. Great examples for original new 3rd party PSP IPs are: Infected, Dead Head Fred, Crush. All 3 came from fairly large publishers, and seeing that those failed smaller ones will go onto more safer bets like the DS...

 

I do hope that with their recent successes developers like Capcom, Namco Bandai and Square Enix will look even more into the PSP :)



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Kingsora_be said:
The only thing we can learn, that the game probably would be already at 2 or 3million without piracy.

About piracy, I was thinking what if you have to use a code when you start your game, you can find that code in your manual. And you can only play the game if you have that code.

That would solve the piracy problem right?

 

PC games have that it really doesn't help.   I buy the game and I can put the game on the internet with the code.






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Undying said:

What can we learn from this?

 

That 3 hour games actually sell well.

:(

 

 Actually its 5.



 

What have we learned?

- That Nintendo isn't the only company who can move first party titles.

- That 3-5 hour games can sell decently.

- That a game with sales (bought and pirated) of around 2-3 million on a console with a 37 million userbase isn't terribly assuring for GOW3 on the PS3 which doesn't even have half of that at the moment.



senseinobaka said:
Why is 1 million being held up as the benchmark for success? It makes no sense. DS is a third party wet-dream yet few games reach that 1 million mark and are apparently profitable becuase 3rd parties keep coming back. GoW:CoO is successful in it's own right, just not an uber volume mover.

PSP has always been an NGC-esque software desert anyway, this shouldnt suprise anyone.

 

There are 22 third-party million sellers on DS (not counting games such as Diddy Kong Racing or Mario and sonic at the Olympic games). There are 17 third-party million sellers on PSP. However, the budget of PSP games has to be higher than that of DS because is more like a N64 and PSP like a PS2.



How many cups of darkness have I drank over the years? Even I don't know...

 

The DS may also have a few million sellers not on the list because certain types of casual games aren't as easy to track.

That being said, DS games are very cheap to produce so the hundreds of games with less than a million sales probably also made lots of profit for small and large developers.



hasanraza said:
i m hoping that sony would announce ant means to counter the piracy problem this would give great relief to the games developers as well as publishers. Myself hoping that resistance retribution would be the best selling portable title.

 

 I dont think so, even the best selling PSP game sound impossible.

OT: Congratz