| senseinobaka said: Why is 1 million being held up as the benchmark for success? It makes no sense. DS is a third party wet-dream yet few games reach that 1 million mark and are apparently profitable becuase 3rd parties keep coming back. GoW:CoO is successful in it's own right, just not an uber volume mover. PSP has always been an NGC-esque software desert anyway, this shouldnt suprise anyone. |
Well the only issue is that CoO had probably the biggest developemtn budget in the history of the PSP. LCS was a cheap game, R* stated that it was their cheapest game afther the GB GTA games. Bealive it or not even CC was extremly budget restrained, and only R@D was given a big developemnt budget, as CoO was suposed to be the big ace for 08. It is successfull, but IMO the game needed at least 600-800k just to break even :?
FishyJoe: the issue is that many tried but most failed. Great examples for original new 3rd party PSP IPs are: Infected, Dead Head Fred, Crush. All 3 came from fairly large publishers, and seeing that those failed smaller ones will go onto more safer bets like the DS...
I do hope that with their recent successes developers like Capcom, Namco Bandai and Square Enix will look even more into the PSP :)
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