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Forums - Nintendo - Red Steel 2 will use Wi Motionplus

Besides online multiplayer (which this is already confirmed to have), the only problems people had were the imprecise aiming, which lots of games have gotten right since, and dull sword controls--easily rectified with the MotionPlus.

Who thinks it'll be a MotionPlus launch title, possibly coming with one?



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I'm keeping my expectations really low, this just seems wrong to me from a gamers perspective.



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thekitchensink said:
Besides online multiplayer (which this is already confirmed to have), the only problems people had were the imprecise aiming, which lots of games have gotten right since, and dull sword controls--easily rectified with the MotionPlus.

Who thinks it'll be a MotionPlus launch title, possibly coming with one?

I think that this actually sounds about right.



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So this game was still alive? Never thought ubi still thinking of this game, this game is already forgotten...



end of core gaming days prediction:

 

E3 2006-The beginning of the end. Wii introduced

 

E3 2008- Armageddon. Wii motion plus introduced. Wii Music. Reggie says Animal crossing was a core game. Massive disappointment. many Wii core gamers selling their Wii.

 

E3 2010- Tape runs out

http://www.fivedoves.com/letters/march2009/ICG_Tape_runs_out.jpg

I wouldn't expect too much from Ubisoft, they're a pretty mediocre publisher and developer.



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NightDragon83 said:
quigontcb said:
Esmoreit said:
I think I was one of the few that actually enjoyed RS... And could pull of decent combo's. I'll keep my eyes on this game but my expactations are average. Not bad, average

 

I enjoyed it as well. It had it's rough areas, but plenty of enjoyable parts as well.

Red Steel obviously was rushed out the door, and I doubt that was all Ubisoft's doing. I always got the impression that Red Steel was the Star Wars: Rogue Squadron II-type launch game for the Wii. Nintendo had asked Factor 5 to have the game ready for the GameCube's launch, and that's exactly what I think happened with Ubisoft and Red Steel.

 

The difference being Rogue Squadron II fully delivered with great gameplay and cutting edge visuals that were the best on any console at the time, second only to Halo on Xbox perhaps, not to mention that Factor 5 had been working on the game since the first one came out on the N64 which was 3 years prior.

Red Steel ended up being a huge dissapointment, and is probably the reason most FPS shooters have sucked on the Wii.  It wasnt until Prime 3 came out and later Heroes 2 that developers started taking the FPS genre seriously on Wii  (see The Conduit and CoD: World at War).

 

I'm aware that RSII fully delivered, as I'd place it in my top 10 games of all time.

RSII's graphics are better than Halo's. Halo has good graphics, but nothing that really impressed me. There are quite a few early games on both the GC and X-Box that had better graphics than Halo in my mind

Factor 5 did not start up production on RSII until about 8 months before the Cube launched. Just watch the dev video in the game where they talk about this(and Nintendo asking them for the game to be ready at launch). They did mention that they had a bit of a headstart because of RS1 and BFN, but it's still impressive.

I don't think the fact that Red Steel did not deliver has anything to do with devs taking FPS's seriously on the Wii. Any modern system will have plenty of FPS's released throughout it's life cycle - even the Cube had quite a few of them. Devs are gaining a better understanding of the Wii and how to use it's tech as time goes by. Although it's impossible to prove or disprove, I'd bet money that The Conduit and Call of Duty would still have been made if Red Steel had never existed.



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quigontcb said:

I'm aware that RSII fully delivered, as I'd place it in my top 10 games of all time.

RSII's graphics are better than Halo's. Halo has good graphics, but nothing that really impressed me. There are quite a few early games on both the GC and X-Box that had better graphics than Halo in my mind

Factor 5 did not start up production on RSII until about 8 months before the Cube launched. Just watch the dev video in the game where they talk about this(and Nintendo asking them for the game to be ready at launch). They did mention that they had a bit of a headstart because of RS1 and BFN, but it's still impressive.

I don't think the fact that Red Steel did not deliver has anything to do with devs taking FPS's seriously on the Wii. Any modern system will have plenty of FPS's released throughout it's life cycle - even the Cube had quite a few of them. Devs are gaining a better understanding of the Wii and how to use it's tech as time goes by. Although it's impossible to prove or disprove, I'd bet money that The Conduit and Call of Duty would still have been made if Red Steel had never existed.

 

Your points are well taken... I was only illustrating the point that since Red Steel was the only initial FPS game designed exclusively for Wii (all the others were quick and dirty ports... Far Cry, CoD3, MoH Vanguard, etc... all PS2 ports) and because it underperformed (critics wise, not necessarily sales wise) alot of big developers held off on developing new FPS games or bringing their flagship titles to Wii (Wii didn't get a version of CoD4, the biggest selling FPS of '07, but that's prolly for the better).

We know The Conduit would have been made anyway since the developers cited lack of quality FPS games on the Wii and lack of 3rd party comaties putting any effort into their Wii games, and CoD5 is being handled by Treyarch who did the GC and Wii versions of COD.  The Conduit's existence alone will probably open the floodgates for FPS's on the Wii, lord knows the 360 and PS3 have enough of them already.  I think Red Steel 2 will be vastly improved from its predecessor, the only downside being that when it is eventually released the competition will be alot tougher, and it'll have alot to live up to.

And yes RSII's graphics are indeed prolly the best of the first wave of GC/Xbox titles.... its pretty sad that nearly 7 years since its release I can pop that game into my Wii and it instantly looks better than 95% of the Wii's current software library, with Prime 3 and Galaxy and a port of RE4 being the exceptions.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

WOOT!

Red Steel is one of my favorite Wii games, probably my fav 3rd party, CAN NOT WAIT for Red Steel 2.



Finally a good news for gamers coming from Ubisoft.



Wii Code: 4819-7684-2396-4558

I actually just recently bought the first Red Steel ($18.95 at Wal-Mart.... can't go wrong with that), and to tell you the truth, I am rather enjoying it. The controls don't really bother me at all (I got used to them pretty quickly... they are no MP3, but decent enough). There are only a few things that I can complain about. First is the lack of 16:9 widescreen. The second would be that the game does get tedious after a while (to be fair I haven't played through the whole thing yet), and the third would be the lack of an online mode. The last point is mute though, because we all know that there were NO online games at that time.

So, saying this, I am quite looking forwards to Red Steel 2, especially now that the Wii MotionPlus has been announced that it is being used.



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