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NightDragon83 said:
quigontcb said:
Esmoreit said:
I think I was one of the few that actually enjoyed RS... And could pull of decent combo's. I'll keep my eyes on this game but my expactations are average. Not bad, average

 

I enjoyed it as well. It had it's rough areas, but plenty of enjoyable parts as well.

Red Steel obviously was rushed out the door, and I doubt that was all Ubisoft's doing. I always got the impression that Red Steel was the Star Wars: Rogue Squadron II-type launch game for the Wii. Nintendo had asked Factor 5 to have the game ready for the GameCube's launch, and that's exactly what I think happened with Ubisoft and Red Steel.

 

The difference being Rogue Squadron II fully delivered with great gameplay and cutting edge visuals that were the best on any console at the time, second only to Halo on Xbox perhaps, not to mention that Factor 5 had been working on the game since the first one came out on the N64 which was 3 years prior.

Red Steel ended up being a huge dissapointment, and is probably the reason most FPS shooters have sucked on the Wii.  It wasnt until Prime 3 came out and later Heroes 2 that developers started taking the FPS genre seriously on Wii  (see The Conduit and CoD: World at War).

 

I'm aware that RSII fully delivered, as I'd place it in my top 10 games of all time.

RSII's graphics are better than Halo's. Halo has good graphics, but nothing that really impressed me. There are quite a few early games on both the GC and X-Box that had better graphics than Halo in my mind

Factor 5 did not start up production on RSII until about 8 months before the Cube launched. Just watch the dev video in the game where they talk about this(and Nintendo asking them for the game to be ready at launch). They did mention that they had a bit of a headstart because of RS1 and BFN, but it's still impressive.

I don't think the fact that Red Steel did not deliver has anything to do with devs taking FPS's seriously on the Wii. Any modern system will have plenty of FPS's released throughout it's life cycle - even the Cube had quite a few of them. Devs are gaining a better understanding of the Wii and how to use it's tech as time goes by. Although it's impossible to prove or disprove, I'd bet money that The Conduit and Call of Duty would still have been made if Red Steel had never existed.



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