Sure some games are probably better off with traditional controls, but Galaxy is definitely not one of them. That games entire mechanics was built around the wiimote concept.
Sure some games are probably better off with traditional controls, but Galaxy is definitely not one of them. That games entire mechanics was built around the wiimote concept.
I expect this interview to be used in arguments in the future where Miyamoto's comments are abused to make a point that they don't support ...
When used well motion controlls really do add something special to a lot of games, and with the addition of the Wii MotionPlus there will be more times where motion controlls can be used well and their impact will be greater. At the same time, until we get to a point where people can hook electrodes up to their brain and experience "The Matrix" we will always be working with systems that have limitations and motion controlls are no different in that sense.
What I expect will be the result of this generation on the next generation of consoles is that all consoles will use motion controllers somewhat similar to the Wiimote and Nunchuck (both having the functionality of Wii MotionPlus), these controllers will likely have more buttons than the Wiimote/Nunchuck that have greater functionality than the Wiimote and Nunchuck buttons (analogue buttons, possibly with hidden digital buttons underneith); but there still won't be as many buttons (that you're expected to use at one time) as current controllers. All companies will also branch out and try other input controll devices (like speech recognition) to add a level of immersion which is currently unavailable.
There are a few things that are better accomplished with a button. That said, this guy's a complete idiot.
Also: no shit. This is the man who introduced the platformer, sidescrolling, the open-world adventure game, and countless other, slightly lesser miracles to the gaming world.
| jman8 said: Although the motion controls were solid in Galaxy, personally I don't think they were integral in making the game great. I think just about every motion aspect of the game could have been replicated with a controller without a big loss. With that said, the brilliance of Galaxy comes from the absolutely stellar level design. Never have I played a platformer with more polished and well thought out levels. That's the monumental achievement of the Galaxy team. |
How would you collect star bits, how would you blow on the bubbles and where would the fun be in rolling the ball or wave riding, they would have been turned into a short, incredibly easy Monkey Ball and a simple race if using a control stick.
Similarly using pull stars or the sticky things in space junk (that you "pull" and let go to launch Mario) wouldn't work very well.
the spin attack and throwing fireballs etc are the only arguable things that could have been done with a button, but the little throwing action you perform for both (and skating/invisible boo) just works wonderfully and suits the actions too... a shake side-to-side just fits well for making Mario spin, while a throwing action fits throwing fireballs or launching into skating.... So we have boiled it down to 1 thing now: making boo Mario invisible.
1 action in the whole game that could have been done equally as well with a button.

With the exception of fighters the Wiimote+nunchuck configuration has enough buttons for most games out there. With that you have four buttons available most games only need two


The author's comments on Super Mario Galaxy are totally unwarranted, the motion controls and pointer controls were flawless in Galaxy, there's some levels I really wouldn't want to play with an analog stick and only buttons.
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To me this reads "between these two quotes I have taken out of context Miyamoto said things that completely refute my position". I get why the author downplays Miyamoto's love of the wiimote, but am puzzled as to why he mentioned it at all.
I think your previous post sums up most of the people (I use that term loosely) working (again, loosely) for Destructoid.