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Forums - Nintendo - Miyamoto better at 'traditional' instead of casual

Miyamoto better at 'traditional' instead of casual
by Brad Nicholson on 07.25.2008 37 comments

 
Finally, the beacon of hope for the Nintendo hardcore speaks. In an interview with The Telegraph that GamePro picked up on, Shigeru Miyamoto touched on his affinity of more traditional games like Zelda and Mario. He also even brought up the fact that the Wii remote may be insufficient when it comes to slightly more complicated games.
Making traditional games is what I am best at, because games of that nature take upwards of two or three years to make, we always have to keep the teams working on those projects. They are all working on more Mario, Zelda and Pikmin projects and they all work in close proximity to me, so I can keep a good eye on them.
Miyamoto then went on to give some love to the Wii remote, but pointed out “there are also things that are accomplished better with buttons." While, Miyamoto may not say it, I will. There are a hell of a lot more games that are accomplished better with buttons, like Mario. I enjoyed Super Mario Galaxy for what it was, but it could have been light-years better with a controller that has more than a smattering of buttons. I think if the whole of Nintendo thought like this, we wouldn’t have been so disappointed from the presentation at E3 this year.

If there’s anything we can take from his statements, it is that there is someone at Nintendo at least committed to bringing titles that don’t lean on the fact that elderly people are buying the console. What do you guys think about Miyamoto’s comments? Do you believe them to be hollow?

he never dissapoints



tag:"reviews only matter for the real hardcore gamer"

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It'd be wonderful if this game design savant would share with us how Mario Galaxy would have been "light-years better" with the removal of gesture-or-pointer-based controls as to enlighten us troglodytes that thought their inclusion was a very large part of what made the game so enthralling.




^yeah that part i was also confused about,SMG is better with the motion controls,some stars can only be obtained with the motion controls and they were really fun



tag:"reviews only matter for the real hardcore gamer"

The motion controls in Super mario Galaxy are great.



How would more buttons have made SMG better?

SMG doesn't need more buttons.

The Wii remote has enough buttons, it's just that you can't reach them all with one configuration, which is annoying for ports.



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RolStoppable said:
Brad Nicholson is a douche bag. (Are we allowed to say this? If not, I didn't say it.)

That's funny. That's the first thing that came to my mind. I really can't see SMG needing or improving with more buttons. Though a fighter game currently seems to need more buttons. It would be interesting to see a Fighter figure out a way to do it without serious waggling.

 



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.

Article seems like damage control for the hardcore really.



brute said:
Miyamoto better at 'traditional' instead of casual
by Brad Nicholson on 07.25.2008 37 comments

" While, Miyamoto may not say it, I will. There are a hell of a lot more games that are accomplished better with buttons, like Mario. I enjoyed Super Mario Galaxy for what it was, but it could have been light-years better with a controller that has more than a smattering of buttons. 

he never dissapoints

That whole bold quote is pretty stupid on his part.

 



I remember this interview... there was more to it though... but this version of the article I read before seems to be implying something different.



I'm Unamerica and you can too.

The Official Huge Monster Hunter Thread: 



The Hunt Begins 4/20/2010 =D

Although the motion controls were solid in Galaxy, personally I don't think they were integral in making the game great. I think just about every motion aspect of the game could have been replicated with a controller without a big loss. With that said, the brilliance of Galaxy comes from the absolutely stellar level design. Never have I played a platformer with more polished and well thought out levels. That's the monumental achievement of the Galaxy team.



My Top 5:

Shadow of the Colossus, Metal Gear Solid 3, Shenmue, Skies of Arcadia, Chrono Trigger

My 2 nex-gen systems: PS3 and Wii

Prediction Aug '08: We see the PSP2 released fall '09. Graphically, it's basically the same as the current system. UMD drive ditched and replaced by 4-8gb on board flash memory. Other upgrades: 2nd analog nub, touchscreen, blutooth, motion sensor. Design: Flip-style or slider. Size: Think Iphone. Cost: $199. Will be profitable on day 1.