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Forums - Gaming - 360 DVD better then PS3 Blu Ray for Gaming

Fishie said:
souixan said:
Mr.Y said:
souixan said:
Mr.Y said:

I MISS CARTRIDGES.


 

Me too, no moving parts, lower power consumption. Almost completely devoid of load times except for a few scarce exceptions. The ability to add chips to assist main processors etc. I sometimes wonder if with all the advances in flash memory if we'll ever see a cart based system again in the future.

 

It'll never happen because of cost to produce them.

 

 

Except flash memory today is much cheaper and far more flexible than ROM memory of the past. DS is a testament to that. Originally PSP touted a higher storage space for games but DS has surpassed it and the games are cheaper to purchase, generally speaking of course.

Fishie said:
Retrasado said:
lol @ this thread.

Still, kudos to souixan for setting everyone straight.

 

Urm, he didnt set anything straight.

His assesment is just plain wrong.

 

 

Okay then if it's wrong prove me wrong. I'm only going from specs on tech sites and from manufacturers. It's not to say the 360 outperforms the PS3 and I'm not going on bias. To be quite truthful the 12x speed might be moot anyway as most 360 games are DL anyway.

 

Edit: If I'm wrong I'll happily retract my statement and gladly admit to it, but I'm pretty confident in most of what I said. I should note I still give the battle to the 2x blu-ray drive because it reads higher density discs more effeciently as most DVD's need to be dual layer for the more modern games with bigger graphics.

 

 There are no DS games bigger in memory footprint then a PSP UMD holds, you are comparing bits to bytes there. A 1gig DS game will be less then 1/8th the size of a psp umd.

 

The read speeds have been linked to by others in this thread and are att odds with what you say, not much I can add to that.

 

I didn't really list a read speed, I listed the difference in the read speeds. Also there are 2GB DS carts, not just 1, in my world 2 GB > 1.87 GB despite a memory footprint which I never brought up. I simply brought up the fact that originall PSP had 1.87 GB storage space and DS had a max of 1GB and now it's 2 and could go up if they like. My point had NOTHING to do with memory footprint or what could be stored in that space simply that in the day ROM memory was more restrictive than CD memory but now the opposite may be true.

 

you're having the wrong arguement I didn't say you could fit more data in the space just that there was more space where initially there was less.



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Leetgeek said:
I would prefer it on Bluray and the and the fact that PS3 plays bluray movies is just icing on the cake. Now as for bluray drives being slower then DVD drives, I'm not sure how or why this is possible, I'm guessing it's not. But mabey blurays read slower because they are processing more information?

the difference in speed is just the technology of the laser read heads.  With each different format, the laser head has to be adjusted technilogically and so the old ones dont apply to the new ones.  so with dvd technology old and blu ray young, the difference (over 1 year ago, maybe 2 depending on dev kits) was the fast read head of dvd vs high data density of blu ray.  obviously dvd won that battle.

on the other hand, proper use of the hdd to stream things can recover for a lot of the lost speed of the disk read speed while keeping the data density of blu ray.

 

fast disk read times doesnt just apply to load times, it also applies to streaming textures.  if the system can stream more textures, then a level can either be more densely packed or more detailed and mostly likely both.



my pillars of gaming: kh, naughty dog, insomniac, ssb, gow, ff

i officially boycott boycotts.  crap.

Fishie said:
Retrasado said:
lol @ this thread.

Still, kudos to souixan for setting everyone straight.

 

 Urm, he didnt set anything straight.

His assesment is just plain wrong.

 

What's he wrong about? Because I'm pretty sure 4x Blu-ray is definitely faster than 12x DVD. 144mbps>126.6mbps.



PSN: Lone_Canis_Lupus

Eh........... This thread fails with one thing. The thread title. I dare not step on a landmine in this thread.



souixan said:
Fishie said:
souixan said:
Mr.Y said:
souixan said:
Mr.Y said:

I MISS CARTRIDGES.


 

Me too, no moving parts, lower power consumption. Almost completely devoid of load times except for a few scarce exceptions. The ability to add chips to assist main processors etc. I sometimes wonder if with all the advances in flash memory if we'll ever see a cart based system again in the future.

 

It'll never happen because of cost to produce them.

 

 

Except flash memory today is much cheaper and far more flexible than ROM memory of the past. DS is a testament to that. Originally PSP touted a higher storage space for games but DS has surpassed it and the games are cheaper to purchase, generally speaking of course.

Fishie said:
Retrasado said:
lol @ this thread.

Still, kudos to souixan for setting everyone straight.

 

Urm, he didnt set anything straight.

His assesment is just plain wrong.

 

 

Okay then if it's wrong prove me wrong. I'm only going from specs on tech sites and from manufacturers. It's not to say the 360 outperforms the PS3 and I'm not going on bias. To be quite truthful the 12x speed might be moot anyway as most 360 games are DL anyway.

 

Edit: If I'm wrong I'll happily retract my statement and gladly admit to it, but I'm pretty confident in most of what I said. I should note I still give the battle to the 2x blu-ray drive because it reads higher density discs more effeciently as most DVD's need to be dual layer for the more modern games with bigger graphics.

 

 There are no DS games bigger in memory footprint then a PSP UMD holds, you are comparing bits to bytes there. A 1gig DS game will be less then 1/8th the size of a psp umd.

 

The read speeds have been linked to by others in this thread and are att odds with what you say, not much I can add to that.

 

I didn't really list a read speed, I listed the difference in the read speeds. Also there are 2GB DS carts, not just 1, in my world 2 GB > 1.87 GB despite a memory footprint which I never brought up. I simply brought up the fact that originall PSP had 1.87 GB storage space and DS had a max of 1GB and now it's 2 and could go up if they like. My point had NOTHING to do with memory footprint or what could be stored in that space simply that in the day ROM memory was more restrictive than CD memory but now the opposite may be true.

 

you're having the wrong arguement I didn't say you could fit more data in the space just that there was more space where initially there was less.

You are wrong again, there are no 2 Megabyte DS carts, there arent even any 1 Megabyte DS carts that I am aware of at least, those are counted in megaBITS.

 



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Lone_Canis_Lupus said:
Fishie said:
Retrasado said:
lol @ this thread.

Still, kudos to souixan for setting everyone straight.

 

 Urm, he didnt set anything straight.

His assesment is just plain wrong.

 

What's he wrong about? Because I'm pretty sure 4x Blu-ray is definitely faster than 12x DVD. 144mbps>126.6mbps.

Which isnt what the discussion was about at all.

 



Have you even played MGS4, because the cutscene to gameplay transitions was really well done, i don't think it can be done by simply switching discs. MGS4 is a masterpiece that can't be done by just switching discs. Does anybody even think? those 3 minute intalls DON'T install allotment of data that's equal to a DVD. It caches data, sort of like how web browsers store temporary data on websites for fasting viewing. Gaming is NOT DVD, that was last gen, Gaming is Blu Ray, with less discs, more space, Cache of Game Data, much like a PC, for faster data transfers. MGS4 is a Masterpiece indeed, with highly detailed action cinematics and Gameplay Transitions, with a substantially less loading times ( not mentioning the installs ) , LESS LOADING TIMES, i SWEAR it was SECONDS. For anyone that think every game install is equivalent to a disc DVD, your wrong. Also, MGS4 was a technical Masterpiece, with Real Time cinematics to gameplay transitions that is impossible by " disc swapping. "



Fishie said:
souixan said:
Fishie said:
souixan said:
Mr.Y said:
souixan said:
Mr.Y said:

I MISS CARTRIDGES.


 

Me too, no moving parts, lower power consumption. Almost completely devoid of load times except for a few scarce exceptions. The ability to add chips to assist main processors etc. I sometimes wonder if with all the advances in flash memory if we'll ever see a cart based system again in the future.

 

It'll never happen because of cost to produce them.

 

 

Except flash memory today is much cheaper and far more flexible than ROM memory of the past. DS is a testament to that. Originally PSP touted a higher storage space for games but DS has surpassed it and the games are cheaper to purchase, generally speaking of course.

Fishie said:
Retrasado said:
lol @ this thread.

Still, kudos to souixan for setting everyone straight.

 

Urm, he didnt set anything straight.

His assesment is just plain wrong.

 

 

Okay then if it's wrong prove me wrong. I'm only going from specs on tech sites and from manufacturers. It's not to say the 360 outperforms the PS3 and I'm not going on bias. To be quite truthful the 12x speed might be moot anyway as most 360 games are DL anyway.

 

Edit: If I'm wrong I'll happily retract my statement and gladly admit to it, but I'm pretty confident in most of what I said. I should note I still give the battle to the 2x blu-ray drive because it reads higher density discs more effeciently as most DVD's need to be dual layer for the more modern games with bigger graphics.

 

 There are no DS games bigger in memory footprint then a PSP UMD holds, you are comparing bits to bytes there. A 1gig DS game will be less then 1/8th the size of a psp umd.

 

The read speeds have been linked to by others in this thread and are att odds with what you say, not much I can add to that.

 

I didn't really list a read speed, I listed the difference in the read speeds. Also there are 2GB DS carts, not just 1, in my world 2 GB > 1.87 GB despite a memory footprint which I never brought up. I simply brought up the fact that originall PSP had 1.87 GB storage space and DS had a max of 1GB and now it's 2 and could go up if they like. My point had NOTHING to do with memory footprint or what could be stored in that space simply that in the day ROM memory was more restrictive than CD memory but now the opposite may be true.

 

you're having the wrong arguement I didn't say you could fit more data in the space just that there was more space where initially there was less.

You are wrong again, there are no 2 Megabyte DS carts, there arent even any 1 Megabyte DS carts that I am aware of at least, those are counted in megaBITS.

 


You're right on DS carts I misread something, I have crummy Japanese to begin with and mistook Gb for GB lol

Card Size * Data size: Up to 1 gigabit ( = 1024 Mb or 128 MB).
but A.S.H. uses a 2 gigabit card. which was also mentioned and I mistook the GB and Gb.

in summation 8 bits make 1 byte so you're still wrong as 2048 Mb = 256 MB
turns out we were both wrong.. partly. While they don't measure in MB they are equal to far more than 1 MB.

regardless it still proves a cart can grow in size where a CD will stick with a static storage only changed by adding more layers or developing new encryption(not likely)

Edit: I also want to throw in that my statement was with growth in FLASH memory where DS uses proprietary ROM(not unlike the N64 though the carts are 4x the size) which I already stated as not very flexible compared to flash memory. ROM is actually closer to RAM than it is to Flash memory.
However I will admit fault again in forgetting that DS used a form of ROM.



DMeisterJ said:
Failthread?

 

Ohh yahh.



So OP games like GTAIV that can't be on multible disks because its a sandbox game are held back with limitations this gen because DVD storage is 9 GB

Hopefuly the next GTA is PS3 exclusive