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Fishie said:
souixan said:
Fishie said:
souixan said:
Mr.Y said:
souixan said:
Mr.Y said:

I MISS CARTRIDGES.


 

Me too, no moving parts, lower power consumption. Almost completely devoid of load times except for a few scarce exceptions. The ability to add chips to assist main processors etc. I sometimes wonder if with all the advances in flash memory if we'll ever see a cart based system again in the future.

 

It'll never happen because of cost to produce them.

 

 

Except flash memory today is much cheaper and far more flexible than ROM memory of the past. DS is a testament to that. Originally PSP touted a higher storage space for games but DS has surpassed it and the games are cheaper to purchase, generally speaking of course.

Fishie said:
Retrasado said:
lol @ this thread.

Still, kudos to souixan for setting everyone straight.

 

Urm, he didnt set anything straight.

His assesment is just plain wrong.

 

 

Okay then if it's wrong prove me wrong. I'm only going from specs on tech sites and from manufacturers. It's not to say the 360 outperforms the PS3 and I'm not going on bias. To be quite truthful the 12x speed might be moot anyway as most 360 games are DL anyway.

 

Edit: If I'm wrong I'll happily retract my statement and gladly admit to it, but I'm pretty confident in most of what I said. I should note I still give the battle to the 2x blu-ray drive because it reads higher density discs more effeciently as most DVD's need to be dual layer for the more modern games with bigger graphics.

 

 There are no DS games bigger in memory footprint then a PSP UMD holds, you are comparing bits to bytes there. A 1gig DS game will be less then 1/8th the size of a psp umd.

 

The read speeds have been linked to by others in this thread and are att odds with what you say, not much I can add to that.

 

I didn't really list a read speed, I listed the difference in the read speeds. Also there are 2GB DS carts, not just 1, in my world 2 GB > 1.87 GB despite a memory footprint which I never brought up. I simply brought up the fact that originall PSP had 1.87 GB storage space and DS had a max of 1GB and now it's 2 and could go up if they like. My point had NOTHING to do with memory footprint or what could be stored in that space simply that in the day ROM memory was more restrictive than CD memory but now the opposite may be true.

 

you're having the wrong arguement I didn't say you could fit more data in the space just that there was more space where initially there was less.

You are wrong again, there are no 2 Megabyte DS carts, there arent even any 1 Megabyte DS carts that I am aware of at least, those are counted in megaBITS.

 


You're right on DS carts I misread something, I have crummy Japanese to begin with and mistook Gb for GB lol

Card Size * Data size: Up to 1 gigabit ( = 1024 Mb or 128 MB).
but A.S.H. uses a 2 gigabit card. which was also mentioned and I mistook the GB and Gb.

in summation 8 bits make 1 byte so you're still wrong as 2048 Mb = 256 MB
turns out we were both wrong.. partly. While they don't measure in MB they are equal to far more than 1 MB.

regardless it still proves a cart can grow in size where a CD will stick with a static storage only changed by adding more layers or developing new encryption(not likely)

Edit: I also want to throw in that my statement was with growth in FLASH memory where DS uses proprietary ROM(not unlike the N64 though the carts are 4x the size) which I already stated as not very flexible compared to flash memory. ROM is actually closer to RAM than it is to Flash memory.
However I will admit fault again in forgetting that DS used a form of ROM.