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Forums - Sony - GT5.... coming in 2010?

Skeeuk said:

[cut] gt5 [cut (no full stop!)] driving sim . (<- here comes the full stop?...wrong position) [cut]

 

i can't see any full stop between "gt5" and "driving sim": that must be a mistake ...ask simbin for what a "driving sim" is. Consoles don't have driving sims...good arcade at best.



2008 year end sales (made in January 2008):

44.2 M 27.1 M 20.8 M

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FishyJoe said:

I wonder if they wouldn't be better served making some kind of store. Maybe have the game with a couple tracks and cars like prologue. But then give people the opportunity to buy new tracks and cars like pepole buy stuff for RB and GH. That way they could release the game earlier and continually add to it, rather then putting all the eggs into one basket.

From what I understand, that's what Prologue is.

 



That Guy said:
From wiki:

n an April 2008 interview, Kazunori Yamauchi revealed that 150 people had worked on Gran Turismo 5 for four years, with all of Polyphony Digital's 120 employees working on GT5, and the game costing 50 times more to develop than the original Gran Turismo.[1] He also confessed that GT5 might not be released until after 2009.[1]

I figure most of the work now is securing liscenses and drawing in those stupid cars. The game engine itself probably won't change too much from Prologue.

I say release it with like 500 cars now, and then just continue adding new cars as free DLC into the game.

 

They are planning to add damage, and the online system is far from complete.



I'm sick of these delays. They need to release this game in 2009! Screw the Prologue! They need to release Grand Turismo 5 in spring 2009.



TO GOD BE THE GLORY

twesterm said:
NJ5 said:
twesterm said:
Kasz216 said:

Hey when it takes one guy 6 months to make a car, this stuff happens. I'm tellin you, this WILL be the most expensive game of this generation. (Production costs wise. What with each car = 6 months worth of pay.)

Still, maybe they'll make it out in 09 anyway.

I wouldn't say a car takes six actual months to take, only six man months.  I doubt only one person makes each car but rather several people with total man hours that add up to six months. 

 

That distinction is irrelevant in terms of development cost. If this game has 900 cars, 900 artists would have to work for 6 months to build those cars (although some cars are probably just modifications of others). 450 artists would work for a year, or 225 artists for two years... This kind of numbers is pretty eye-opening when you think about it.

@dbot: Agreed, if that's indeed how it works out.

 

The mythical man month doesn't really work like that because of dependencies.  The easiest way to think of that is that one woman can have a baby in 9 months so can two women have a baby in 4.5 months?  With this, two artists don't have the time exactly (though it does get reduced unlike the baby example).

I also wouldn't be surprised if that six months number was an exaggeration. 

And one last thing-- 900 cars is a little excessive.  Sure, it's a great bragging point but how many users are actually going to see all 900?  This is a perfect example of a studio just shooting themselves in the foot because while a lot of people will buy the game, not a lot will see the majority of the content.

 

*raises hand*

I will do my best to own all the cars, I already have in GT3.

And the reason Kazunori is doing this is he doesn't see these as games.  He sees these as an encyclopedia of racing.  The more tracks and more cars he gets, the happier he is.  And he wants to make the game have physics as close to reality as is possible.  That is a lot of work that needs to be done, and they need to modify the engines from previous games to include the damage and add in online.  Lots of work there, but Kazunori Yamauchi wouldn't have it any other way I'm sure.



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Hmm sucky if true.




DogWeed said:
eliasg said:
so FORZA 2 AND FORZA 3 before Grand Turismo...

You are so pathetic SONY...

 

i laugh at your idiotic mind.

 

compare forza to gran turismo, without laughing your ass off

Ok, I'll bite.  I've got GT5:Prologue and Forza 2 sitting here in my living room.  I've played both now quite a bit on a 42" Sharp Aquos 1080P LCD.  In terms of graphics, GT5:Prologue, in almost every way, beats Forza 2 in the graphics department.  I had to play each quite a bit to appreciate how much better *most* of the graphics are in GT5:P.  That said, Forza's physics models for car handling, braking, drift, understeer, oversteer, FWD, AWD, body roll, nosedive, etc., are better than GT5:P.  Period.  This isn't fanboy rant as I frankly don't give a flying flip either way -- credit goes where credit is due.  Forza has crash damage and yes, it isn't real-world, but ANY crash damage is better than NONE and it is pretty cool.  I realize GT5 full is supposed to have crash damage and additional improvements in overall physics.  But it isn't here yet...  All I have to compare TODAY is Forza 2 and GT5.  If I could have the best of both worlds, I'd take the graphics engine on GT5 and the physics model of Forza.

Forza 3 better bring it strong (graphically).  1080P 60fps is the standard now.



I hate trolls.

Systems I currently own:  360, PS3, Wii, DS Lite (2)
Systems I've owned: PS2, PS1, Dreamcast, Saturn, 3DO, Genesis, Gamecube, N64, SNES, NES, GBA, GB, C64, Amiga, Atari 2600 and 5200, Sega Game Gear, Vectrex, Intellivision, Pong.  Yes, Pong.

Can that information be true? If so, why the hell didn't they call prologue GT5 and the next one GT6? 2010 It's way to far, even for GOW3 that's just benn announced.



End of Year prediction:

wii: 37 m

360: 24 m

PS3: 20 m

wow thats very far away



tag:"reviews only matter for the real hardcore gamer"

kn said:
DogWeed said:
eliasg said:
so FORZA 2 AND FORZA 3 before Grand Turismo...

You are so pathetic SONY...

 

i laugh at your idiotic mind.

 

compare forza to gran turismo, without laughing your ass off

Ok, I'll bite.  I've got GT5:Prologue and Forza 2 sitting here in my living room.  I've played both now quite a bit on a 42" Sharp Aquos 1080P LCD.  In terms of graphics, GT5:Prologue, in almost every way, beats Forza 2 in the graphics department.  I had to play each quite a bit to appreciate how much better *most* of the graphics are in GT5:P.  That said, Forza's physics models for car handling, braking, drift, understeer, oversteer, FWD, AWD, body roll, nosedive, etc., are better than GT5:P.  Period.  This isn't fanboy rant as I frankly don't give a flying flip either way -- credit goes where credit is due.  Forza has crash damage and yes, it isn't real-world, but ANY crash damage is better than NONE and it is pretty cool.  I realize GT5 full is supposed to have crash damage and additional improvements in overall physics.  But it isn't here yet...  All I have to compare TODAY is Forza 2 and GT5.  If I could have the best of both worlds, I'd take the graphics engine on GT5 and the physics model of Forza.

Forza 3 better bring it strong (graphically).  1080P 60fps is the standard now.

You can't just say, "Period" and expect us all to go with what you say, its your opinion and has no basis for fact.  Here is a thread where the poster says GT5 is better in braking and body roll, they even have videos. http://www.gtplanet.net/forum/showthread.php?t=101628   The user has played Forza2 for over 200hours.  I can also find countless other articles and posts with data and videos to match this statement.