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twesterm said:
NJ5 said:
twesterm said:
Kasz216 said:

Hey when it takes one guy 6 months to make a car, this stuff happens. I'm tellin you, this WILL be the most expensive game of this generation. (Production costs wise. What with each car = 6 months worth of pay.)

Still, maybe they'll make it out in 09 anyway.

I wouldn't say a car takes six actual months to take, only six man months.  I doubt only one person makes each car but rather several people with total man hours that add up to six months. 

 

That distinction is irrelevant in terms of development cost. If this game has 900 cars, 900 artists would have to work for 6 months to build those cars (although some cars are probably just modifications of others). 450 artists would work for a year, or 225 artists for two years... This kind of numbers is pretty eye-opening when you think about it.

@dbot: Agreed, if that's indeed how it works out.

 

The mythical man month doesn't really work like that because of dependencies.  The easiest way to think of that is that one woman can have a baby in 9 months so can two women have a baby in 4.5 months?  With this, two artists don't have the time exactly (though it does get reduced unlike the baby example).

I also wouldn't be surprised if that six months number was an exaggeration. 

And one last thing-- 900 cars is a little excessive.  Sure, it's a great bragging point but how many users are actually going to see all 900?  This is a perfect example of a studio just shooting themselves in the foot because while a lot of people will buy the game, not a lot will see the majority of the content.

 

*raises hand*

I will do my best to own all the cars, I already have in GT3.

And the reason Kazunori is doing this is he doesn't see these as games.  He sees these as an encyclopedia of racing.  The more tracks and more cars he gets, the happier he is.  And he wants to make the game have physics as close to reality as is possible.  That is a lot of work that needs to be done, and they need to modify the engines from previous games to include the damage and add in online.  Lots of work there, but Kazunori Yamauchi wouldn't have it any other way I'm sure.