TWRoO said: I am wondering thses things myself. I really need to use the thing myself before I can understand the differences. |
If you're talking about the difference between the remote now and with this motion plus add-on, I think I can demonstrate.
Here's someone playing the sword mini-game from Wario-Ware.
The Remote can detect which direction it's being tilted in as obviously demonstrated, and can detect certain motions. It can't recgonize where in a 3D space it is currently. If your were to take a few steps in a certain direction, it could know it's moved that way, but not how that's revelant to where it was. Hence why a lot of games used fixed positions like this one, or Zack and Wiki. The remote know's how your holding it, know how you moved it in a certain instance, but not where it is in realation to anything.
Nintendo has attempted to side stepped this with using the sensor bar. The Photo channel paint cursor get's bigger and smaller when you move the remote forward and back. That's because the camera in remote sees the LEDs on the sensor bar get bigger and smaller and concludes you're moving towards or away from it. This soultion is limited obviously, as it can only knows it's relation to the sesnor bar, through the camera.
The Motion Plus add-on is suppose to rectify this. To demonstrate here's the Wii Resort fencing game.
Notice how when he moves his the remote to the right, the on-screen sword moves to match how's holding then. Not just how he's just tilted it. He then moves his hand to left side of his body, and the sword follows in the same manner the the left side of screen. This add-on allows the remote to detect where it's being moved to, and not just how it was just moved.
You mention boxing in a post after this. Which would be a good example. In Wii Sports, Baseball and Golf appear to move in a 1:1 fashion at times because your character's bat and club are in a fixed position, and can only be tilted. Your hands in Wii Boxing aren't. That's why some people probably disliked it, the remote knows you just threw a punch, it doesn't know where your hand is though. You block by actually titlting and twistng the controllers. The Motion Plus add-on should, in theory, correct that and it might be possible to make a boxing game where your hands literal positions effect the gameplay, as opposed to just their actual motions.