| BengaBenga said: I really like his previous writings, but he went completely overboard on this one. Calling games with a tutorial broken games is probably the most dissapointing phrase he ever wrote and it also completely destroys his credibility for me, cause because if this I have the feeling that no longer he uses facts, business principles and scientific theories to prove his point, but merely tries to over-value casual gaming principles. Why you wonder? There is a certain game, by the same man he hailes in every article, coincidentally often named as the best game ever that has quite an extensive tutorial. Wonder what this game is? It's #1 on both metacritic and gamerankings. |
He was speaking from a lower tier user point of view. With the new trend arising games with tutorials, long and pretendious cinematics, wall of text and not "fun factor" will be "broken games".
Analize the most defining game of this new trend : WiiSports.
Tutorial ? No, if you know how swing a bat then you could start to play.
Cinematics ? No, because player doesn't have control during them ( cinemtics are foundamentally agaist the nature of interactive entertainment. VG != movie ).
Wall of text ? Nope, it only remember you to take a break after a while.
Immediatly fun to play ? You bet it 
You could appreciate or not his writing style but you couldn't say that those points are wrong because in that case you must explains Wii Success ( based on that points, watch Scott Anthony video ).
The problem of this Malstrom article is that it is not that clear as should be.
“In the entertainment business, there are only heaven and hell, and nothing in between and as soon as our customers bore of our products, we will crash.” Hiroshi Yamauchi
TAG: Like a Yamauchi pimp slap delivered by Il Maelstrom; serving it up with style.







