MikeB said:
Cost considerations, especially the PS3's fast XDR memory is expensive. If a game engine is well modified to suit consoles both consoles have a huge amount of memory to work with, especially with streaming methods and a default harddrive. System bandwidth, processing power and storage space is far more relevant to consoles for optimised game engines. The 360 was only to have 256 MB of RAM originally, but luckily this was upped as graphics take a lot of memory. Executeable code is relatively tiny, for example Gears of War could have been a near identical game (gameplay, effects, etc) but with less quality textures. But high quality textures also take more time to load, hence the pop-ins in games like Gears of War and Mass Effect on the 360. |
Urm no, texture popin was a problem with the early Unreal3 engine and the current engine has that taken care of it has nothing to do with the textures themselves.