Fishie said:
Urm no, texture popin was a problem with the early Unreal3 engine and the current engine has that taken care of it has nothing to do with the textures themselves. |
Theres popin mainly because of limits of mass storage(Harddisk/DVD/Blu-ray) bandwidth. So actually MikeB is right about that thing. Game engines can get 'less detailed world' much faster from mass storage and then start loading the 'more detailed world'. You can see that clearly with textures at least in bioshock and mass effect. (First small resolution textures and after that more detailed textures.). Because of harddisk and installations there will be much less popin on PS3. And on PC theres even less, because whole game is usually on harddisk. So like it or not in the future there will surely be more installations or even similar full installations as on PC on consoles.
Another way to handle loading would be much longer loading screens.