DTG said:
HappySqurriel said:
Although it is rare for me to agree with Cliffy B. I do agree with him here (although he said it in a kind of douche bag way) ... The fact is that the way Metal Gear Solid tells its story is inflexable and passive, and is (potentially) outdated when you compare it with other games like Half-Life or Bioshock.
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It's so annoying when people compare MGS to those shallow games. Tell me how you could possibly express these very same philosopohical ideas unaltered via gameplay. You can't.
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First off, I'd hire a better writer. That is a painful read for me. Secondly, I would put it through out the game rather than one massive chunk. Have the points strewn throughout different spots in the game rather than crammed all into on mega-dialogue that will have half your audience rolling their eyes and not paying attention by the end of it (N.B. this point has nothing to do with how well written, or how good the point is but more a commentary on average attention span of humans). After that I would do it Half-Life style rather than pure cut scenes to simply keep the interactivity (the unique strength of the medium) somewhat there.
I would find that much more enjoyable, and hell perhaps even be able to sit through it. I detest cut-scenes because it means I can't play the game for a very long period of time. Before the fanboys start in, this has nothing to do with my patience or desire for speed. My favorite genre is turn-based strategy games in the vein of Fire Emblem or Masters of Orion 2. It has more to do with me not being in the mood for a movie when I play a game, and not in the mood to play a game when I watch a movie. Kojima's method of mixing large portions of passive and active entertainment is just not something I can get behind. I enjoy a good book (even well written philosphy books), movies, and games. I detest it when they are thrown together in some horrible mish mash that does not play to the respective medium's strength.
Your personal experience will almost certainly vary, and thats fine. There is nothing inherently wrong with any method of story telling. Popularity will dictate how wide spread it becomes, and from the looks of it cinematic games will survive. If thats your thing, great. If it isn't, well there are a billion other games out there that may suit your tastes better. One method is not better than the other in anything other than a critical analysis which is meaningless to the end-user. To claim one way is the best, or even only way is ludicrous. There is a million ways to tell every story, and someone will love everyone of them.