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Forums - Gaming Discussion - It begins the creator of GEARS OF WAR calls MGS4 " passive entertainment"

So, basically Uwe Boll says he doesn't want to do a Memento.
Not that he could... but it would have been better for Cliff B's reputation if he didn't make this comment. It makes him looks really narrow minded and extremely arogant.



"You have the right to the remains of a silent attorney"

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DTG said:
HappySqurriel said:

Although it is rare for me to agree with Cliffy B. I do agree with him here (although he said it in a kind of douche bag way) ... The fact is that the way Metal Gear Solid tells its story is inflexable and passive, and is (potentially) outdated when you compare it with other games like Half-Life or Bioshock.

 

It's so annoying when people compare MGS to those shallow games. Tell me how you could possibly express these very same philosopohical ideas unaltered via gameplay. You can't.

Colonel: Raiden, are you receiving? We're still here.

Raiden: How's that possible!? The GW was destroyed!

Colonel: Only the AI.

Raiden: Who are you?

Colonel: To begin with -- we're not what you'd call -- human. Over the past two hundred years -- A kind of consciousness formed layer by layer in the crucible of the White House. It's not unlike the way life started in the oceans four billion years ago. The White House was our primordial soup, a base of evolution -- We are formless. We are the very discipline and morality that Americans invoke so often. How can anyone hope to eliminate us? As long as this nation exists, so will we.

Raiden: Cut the crap! If you're immortal, why would you take away individual freedoms and censor the Net?

Rose: Jack, don't be silly.

Colonel: Don't you know that our plans have your interests -- not ours -- in mind?

Raiden: What?

Rose: Jack, listen carefully like a good boy!

Colonel: The mapping of the human genome was completed early this century. As a result, the evolutionary log of the human race lay open to us.

Rose: We started with genetic engineering, and in the end, we succeeded in digitizing life itself.

Colonel: But there are things not covered by genetic information.

Raiden: What do you mean?

Colonel: Human memories, ideas. Culture. History.

Rose: Genes don't contain any record of human history.

Colonel: Is it something that should not be passed on? Should that information be left at the mercy of nature?

Rose: We've always kept records of our lives. Through words, pictures, symbols... from tablets to books...

Colonel: But not all the information was inherited by later generations. A small percentage of the whole was selected and processed, then passed on. Not unlike genes, really.

Rose: That's what history is, Jack.

Colonel: But in the current, digitized world, trivial information is accumulating every second, preserved in all its triteness. Never fading, always accessible.

Rose: Rumors about petty issues, misinterpretations, slander...

Colonel: All this junk data preserved in an unfiltered state, growing at an alarming rate.

Rose: It will only slow down social progress, reduce the rate of evolution.

Colonel: Raiden, you seem to think that our plan is one of censorship.

Raiden: Are you telling me it's not!?

Rose: You're being silly! What we propose to do is not to control content, but to create context.

Raiden: Create context?

Colonel: The digital society furthers human flaws and selectively rewards development of convenient half-truths. Just look at the strange juxtapositions of morality around you.

Rose: Billions spent on new weapons in order to humanely murder other humans.

Colonel: Rights of criminals are given more respect than the privacy of their victims.

Rose: Although there are people suffering in poverty, huge donations are made to protect endangered species. Everyone grows up being told the same thing.

Colonel: Be nice to other people.

Rose: But beat out the competition!

Colonel: "You're special." "Believe in yourself and you will succeed."

Rose: But it's obvious from the start that only a few can succeed...

Colonel: You exercise your right to "freedom" and this is the result. All rhetoric to avoid conflict and protect each other from hurt. The untested truths spun by different interests continue to churn and accumulate in the sandbox of political correctness and value systems.

Rose: Everyone withdraws into their own small gated community, afraid of a larger forum. They stay inside their little ponds, leaking whatever "truth" suits them into the growing cesspool of society at large.

Colonel: The different cardinal truths neither clash nor mesh. No one is invalidated, but nobody is right.

Rose: Not even natural selection can take place here. The world is being engulfed in "truth."

Colonel: And this is the way the world ends. Not with a bang, but a whimper.

Rose: We're trying to stop that from happening.

Colonel: It's our responsibility as rulers. Just as in genetics, unnecessary information and memory must be filtered out to stimulate the evolution of the species.

Raiden: And you think you're qualified to decide what's necessary and not!?

Colonel: Absolutely. Who else could wade through the sea of garbage you people produce, retrieve valuable truths and even interpret their meaning for later generations?

Rose: That's what it means to create context.

Raiden: I'll decide for myself what to believe and what to pass on!

Colonel: But is that even your own idea?

Rose: Or something Snake told you?

Raiden: ...

Colonel: That's the proof of your incompetence, right there. You lack the qualifications to exercise free will.

Raiden: That's not true! I have the right--

Rose: Does something like a "self" exist inside of you?

Colonel: That which you call "self" serves as nothing more than a mask to cover your own being.

Rose: In this era of ready-made 'truths', "self" is just something used to preserve those positive emotions that you occasionally feel...

Colonel: ...Another possibility is that "self" is a concept you conveniently borrowed under the logic that it would endow you with some sense of strength...

Raiden: That's crap!

Colonel: Is it? Would you prefer that someone else tell you? Alright then. Explain it to him.

Rose: Jack, you're simply the best! And you got there all by yourself!

Raiden: Rrr...

Colonel: Oh, what happened? Do you feel lost? Why not try a bit of soul-searching?

Rose: Don't think you'll find anything, though...

Colonel: Ironic that although "self" is something that you yourself fashioned, every time something goes wrong, you turn around and place the blame on something else.

Rose: It's not my fault. It's not your fault.

Colonel: In denial, you simply resort to looking for another, more convenient "truth" in order to make yourself feel better.

Rose: ...leaving behind in an instant the so-called "truth" you once embraced.

Colonel: Should someone like that be able to decide what is "truth"?

Rose: Should someone like you even have the right to decide?

Colonel: You've done nothing but abuse your freedom.

Rose: You don't deserve to be free!

Colonel: We're not the ones smothering the world. You are.

Rose: The individual is supposed to be weak. But far from powerless -- a single person has the potential to ruin the world.

Colonel: And the age of digitized communication has given even more power to the individual. Too much power for an immature species.

Rose: Building a legacy involves figuring out what is wanted, and what needs to be done for that goal. All this, you used to struggle with. Now, we think for you.

Colonel: We are your guardians after all.

Raiden: You want to control human thought? Human behavior?

Colonel: Of course. Anything can be quantified nowadays. That's what this exercise was designed to prove.

Rose: You fell in love with me just as you were meant to, after all. Isn't that right, Jack?

Colonel: Ocelot was not told the whole truth, to say the least.

Rose: We rule an entire nation -- of what interest would a single soldier, no matter how able, be to us?

Colonel: The S3 Plan does not stand for Solid Snake Simulation. What it does stand for is Selection for Societal Sanity... The S3 is a system for controlling human will and consciousness. S3 is not you, a soldier trained in the image of Solid Snake. It is -- a method, a protocol, that created a circumstance that made you what you are.

Rose: So you see, we're the S3. Not you.

Colonel: What you experienced was the final test of its effectiveness.

Raiden: That's crazy!

Colonel: You heard what President Johnson said. (President's Voice) "The Arsenal's 'GW' system is the key to their supremacy." (Normal Voice) The objective of this exercise was to establish such a method. We used Shadow Moses as a paradigm for the exercise.

Rose: I wonder if you would have preferred a fantasy setting?

Colonel: We chose that backdrop because of its extreme circumstances. It was an optimal test for S3's crisis management capacity. If the model could trigger, control and solve this, it would be ready for any contingency. And now, we have our proof. Raiden, there are also reasons behind your selection. Solidus raised plenty of other child soldiers. Do you know why we chose you over them?

Raiden: ?

Colonel: It was because you were the only one who refused to acknowledge the past. All the others remember what they were, and pay for it daily.

Rose: But you turn your back on everything you don't like. You do whatever you like, see only the things you like, and for yourself alone.

Colonel: Yes -- Rose can attest to that.

Rose: You refused to see me for what I was. I lied to you, but I wanted to be caught. You pretended to be understanding, to be a gentleman... You never made a conscious attempt to reach out to me... The only time you did was when I gave you no choice but to do so...

Raiden: I was just trying not to...

Rose: What? "Trying not to hurt me?" Dear, the one you were trying not to hurt was yourself! Avoiding the truth under the guise of "kindness" is all that you did! It occurred to you to do nothing but look out for yourself. Even if you claim that it was for my sake, that feeling was nowhere to be seen. In the end, everything was for your sake... I was never part of the picture.

Colonel: Ha, ha, ha...exactly right. So you see, you're a perfect representative of the masses we need to protect. This is why we chose you. You accepted the fiction we've provided, obeyed our orders and did everything you were told to. The exercise is a resounding success. (Emma's Voice) "Didn't I tell you that GW was still incomplete? But not anymore, thanks to you." (Normal Voice) Your persona, experiences, triumphs and defeats are nothing but byproducts. The real objective was ensuring that we could generate and manipulate them. It's taken a lot of time and money, but it was well worth it considering the results. I think that's enough talk. It's time for the final exercise. Raiden, take Solidus down.

Raiden: Think again! I'm through doing what I'm told!

Colonel: Oh really? Aren't you forgetting something? (Olga's Voice) "If you die, my child dies." (Normal Voice) The termination of vital signals from your nanomachines means the death of Olga's child. Not to mention the death of Rose. She's wired the same way.

Raiden: Rose -- does she actually exist?

Colonel: (Rose's Voice) "Of course I do, Jack! You have to beLIEve me!"

Raiden: Damn!

Colonel: It will be a fight to the death.

Rose: Solidus, at least, wants you dead.

Colonel: We will collect the necessary data from this last fight, then we'll consider the exercise closed. So, Jack the Ripper! Will it be Solidus, the Patriots' creation? Or you -- Solidus' creation? Our beloved monsters -- enjoy yourselves.

Wow.  That was the stupidest shit I've read in my life.  And I read the magazines you find on airplanes.



Sm4ckd0wn said:
bluster said:
Riachu said:
Kasz216 said:
sc94597 said:
Wow that is pretty sad imo. First of all its fine if he wants a very action based game, but that doesn't mean that because they are developing an action based game passive games are on their way out. Also how is MGS4 passive? Do passive people play with guns? Participate in wars? If the rest of the industry had his mentality I would probably quit gaming. The only games I would play are old games that don't need blood pouring from the sky after you kill somebody to have fun.

By passive he means spends large amount of times on cutscenes.

The guy is a known jerk. He and Jaffe or whatever his name is always seem to try and outdo the other in douchebaggery.

 

The American developers can seem arrogant sometimes but that is not their fault.  They don't know what the Japanese game industry is going through.

 

I would say they sound arrogant EVERYTIME they open their mouths and tend to understimate anything not american.

But, I couldnt care less anyway, 99% of americans doesnt even know about the EURO 2008, what can they posiblly know about games : )

 

Okay I couldn't let this pass.

Let me get this straight. You're basing your opinion on American developers (or Americans in general, I'm not quite sure what your intentions are at this point) on one or two vocal designers? Is it right for me to base Japanese designers on Itagaki as well? Can I make the assumption that all European developers fail to live up to their promises because of Peter Molyneux?

The fact is, as much as people want to say that Cliff is the bad guy, and that Kojima is some kind of god that should be worshipped, I think people need to look at the bigger picture. Last time I checked the Gears of War box, it doesn't say in flashy letters "A Cliff Bleszinski Game" followed by many references to him developing the game within the game itself. I LOVE the Metal Gear Solid series, I've already completed MGS4 twice and plan on unlocking most or all emblems, so it's not like I have some kind of agenda against Kojima, Konami or MGS4. By no means am I defending Cliff either, because he should have worded his statement differently, or shut his mouth completely. This isn't the first time he's insulted other games (Zack & Wiki, Cooking Mama), and probably not the last time either.

I also find it funny that people are SO upset by these words that they're willing to cuss him out, stating things such as "WELL KOJIMA CREATED A GENRE, WHAT DID YOU DO CLIFF? YOUR GAMES ARE SO GENERIC." On the contrary, I think both designers are similar in that they refined a genre THAT ALREADY EXISTED (yes, people, stealth games existed before Metal Gear). If you think Gears of War brought nothing to the table, let's take a look at how influential it was to games that preceeded it. Do you think games like Uncharted, GTA, OR EVEN METAL GEAR SOLID 4 would have the cover system if it wasn't popularized through Gears of War? Am I saying Gears of War pioneered the cover system in video games? Absolutely not. Even Perfect Dark Zero had a cover system. I'm saying that Gears of War popularized the technique, and as a result, many games utilize the feature. So let's give both designers credit for their achievements in the gaming industry instead of childish labeling.

If you've been following the industry for long enough (by long enough, I mean at least a year), you'd already know that Cliff, among MANY other developers spanning many nationalities are arrogant, that's just the way it is. Does that give you the right to trash their games though? Politics aside, I love both MGS4 and Gears of War, though admittedly, Gears of War 2 doesn't look like much more than a slight upgrade from the first, which isn't a bad thing I suppose.

Oh, and if you want to base American intelligence and awareness on the Euro 2008 (a sport that isn't even that popular in the U.S. anyway), I think you should recheck your priorities.

 


Tell me what stealth games came before Metal Gear. I'd really like to know. MGS4 has the same cover system it had in previous games. Hideo Kojima is not arrogant, and he doesn't attack other developers. Just call this what it is: a pointless insult.



On the one hand he is correct. Hours of cutscenes should have vanished from gaming with Wing Commander 4. Telling a story during gameplay with short gripping cutscenes is normally a far better concept.

On the other hand MGS4 is a game with great charm, interesting characters, and possible some japanese weirdness and Gears must have the most pointless characters and story of any game.

MGS has Snake, Halo has the Masterchief, Half-Life has Gordon freeman and Gears has what? Big fat bad-tempered guy with no profile at all. If it wouldn't have been the first game of this gen with truly breath-taking next-gen graphics it would have been forgotten faster than the new Indiana Jones.



Can I point out that even if you skip every cutscene in MGS4, you'd probably still end up with more playtime on the clock then when playing the whole of GeOW?



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Whereas we are all becoming more "passive" towards the extensive overuse of "Unreal Engine" in virtually every FPS and TPS this generation.

Shame on you Epic for making us all used to the mediocrity of a next gen game using Unreal Engine.

Roll on GeOW 2 and more UE samey passiveness!



Prediction (June 12th 2017)

Permanent pricedrop for both PS4 Slim and PS4 Pro in October.

PS4 Slim $249 (October 2017)

PS4 Pro $349 (October 2017)

Griffin said:

HappySqurriel said:

Although it is rare for me to agree with Cliffy B. I do agree with him here (although he said it in a kind of douche bag way) ... The fact is that the way Metal Gear Solid tells its story is inflexable and passive, and is (potentially) outdated when you compare it with other games like Half-Life or Bioshock.

HL has just about no story, its some sort of fetch quest game with 5mins of dialogue repeated for the entire series.  It also has the worst driving in any game since the NES.  Bioshock has just about no story with lots of fetch quests, it was a great idea, but was turned into a bad thing.

I don't know what game you're playing, but there is absolutely no driving in Half Life ... The story was brilliant for the time when it was released because it gives you the experience of being trapped in the Black-Mesa facility, and was the first cinematic game that didn't involve cut scenes.

Once again, I don't know what game you were playing but Bioshock had a pretty good story. The reason I choose Bioshock was because of the method it told the story was fairly good (through the use of diary-audio tapes which provided a mood for the game) and the fact that it approached issues without the need for a 20 Minute cut scene.

DTGs post demonstrates the problem with Metal gear more than anything else, a long conversation filled with really stupid filler in order to try to say something that could be summed up in a paragraph.



I don't seem to remember Hideo ever commenting on other peoples games. Shows a lack of class in my opinion but then some people really do think there opinion is so important the world must listen (oh the irony)



 

 assumption is the mother of all f**k ups 

HappySqurriel said:
Griffin said:

HappySqurriel said:

Although it is rare for me to agree with Cliffy B. I do agree with him here (although he said it in a kind of douche bag way) ... The fact is that the way Metal Gear Solid tells its story is inflexable and passive, and is (potentially) outdated when you compare it with other games like Half-Life or Bioshock.

HL has just about no story, its some sort of fetch quest game with 5mins of dialogue repeated for the entire series.  It also has the worst driving in any game since the NES.  Bioshock has just about no story with lots of fetch quests, it was a great idea, but was turned into a bad thing.

I don't know what game you're playing, but there is absolutely no driving in Half Life ... The story was brilliant for the time when it was released because it gives you the experience of being trapped in the Black-Mesa facility, and was the first cinematic game that didn't involve cut scenes.

Once again, I don't know what game you were playing but Bioshock had a pretty good story. The reason I choose Bioshock was because of the method it told the story was fairly good (through the use of diary-audio tapes which provided a mood for the game) and the fact that it approached issues without the need for a 20 Minute cut scene.

DTGs post demonstrates the problem with Metal gear more than anything else, a long conversation filled with really stupid filler in order to try to say something that could be summed up in a paragraph.

I think he was talking about HL2, and probably just a shitty console port, at that.

 



I don't know what game you're playing, but there is absolutely no driving in Half Life


I think he talks about Half-Life2 which contains driving. But his assessment is false IMO, both Half-Life(1+2) and System Shock2 (I refuse to talk about Bioshock, Shodan FTW) really excel at telling a story ingame. The cool thing about them is that you find out the story for yourself in bits and pieces, instead of being force-fed everything in a 45min cutscene. Of course getting told everything is easier but its much more immersive that way.

(I love cutscenes btw, but short AWESOME cutscenes like Blizzard does them)