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Kyros said:
I don't know what game you're playing, but there is absolutely no driving in Half Life


I think he talks about Half-Life2 which contains driving. But his assessment is false IMO, both Half-Life(1+2) and System Shock2 (I refuse to talk about Bioshock, Shodan FTW) really excel at telling a story ingame. The cool thing about them is that you find out the story for yourself in bits and pieces, instead of being force-fed everything in a 45min cutscene. Of course getting told everything is easier but its much more immersive that way.

(I love cutscenes btw, but short AWESOME cutscenes like Blizzard does them)

 

 Half Life 2's story is extremely simple and straightforward compared to that in the MGS games (especially MGS4). You have very few characters in HL2 and the entire plot is one dimensional and so it doesn't require anything but simple conversations, whereas in MGS4 we have dozens of main characters each with their own backstory and sub plots and individual points of view and so third person cinematic storytelling is mandatory.

Bioshock is somewhere in between, it uses audio tapes which you have to actually sit still and listen if you want to understand anything, so it is basically a more complex multidirectional story than that in HL2 but without the professional cutscene direction from MGS games.

At the end of the day, fact is that MGS4 is in a league of its own concerning storytelling and production values. It is an action game with an RPG caliber story and storytelling and frankly, i have yet to play an RPG with these kind of mind blowing production values. Maybe FFXIII, though i doubt it.



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