Pk9394 said: Ylisen said: I haven't played the game, but I'm a PS3 developer, working as a tech programmer. First of all there will most likely never will be a 360 version from a financial point of view. They would have to rewrite the entire engine for that. It's one thing when you program for multi platform from the beginning and a total other when you write your entire game targeted at a specific platform ( which MGS4 is ). I don't know what kind poly count your typical MGS4 scene has, but the PS3 have a theoretical peak which is beyond the 360s reach. This is because you can off load a lot of the heavy stuff on the SPUs for the PS3, which isn't possible on the 360. You can have a lot better occlusion culling which leads to better visuals. Another area which I think the 360 will have a hard time to match is the animations, if you take a look at for example http://www.youtube.com/watch?v=_CVjsBjNi-s from Heavenly Sword you will see that the faces are very articulate. This is because they have a shitload of bones simulating the muscles in the face, this is one of the areas where the PS3 will out shine the 360 by a very very large margin, because this can also be entirely done on the SPUs very effeciently. MGS4 uses an entire double layered Blu Ray disc as already mentioned, apart from graphical assets which can't be compressed lossless, I'd guess that the there's A LOT of gigs with sound. Sound can be compressed pretty decently without the average joe being able to hear a difference, if you gave up some sound quality you could probably get down to lets say ~30 - ~40 gigs, which is still a bit out of reach for DVD. | I"m not a programmer but reading your statement came to a conclusions: A - either you a poor programmer or B you are full of it. financial point of view??? its called convert the code to work on xbox and if it can sell a few million on 360 thats some huge profit. face expression?? you know you can still make the game without it??? just dont look as good but your still able to create the same god damn game!! Just add the god damn discs, but it still able to create the same game with multiple discs. |
Done talking?*give you toilet paper*
i'm a programmer too, and if you really think porting is that simple, you don’t know what you are saying. i program on Intel 32 bit processors and others and they all work differently( wiki instruction set, data sheet, assembler, etc and you’ll see what I mean), if you want to optimize you need custom methods for each type of processor.