Pk9394 said:
siriguillo said:
Pk9394 said:
Ylisen said:
I haven't played the game, but I'm a PS3 developer, working as a tech programmer. First of all there will most likely never will be a 360 version from a financial point of view. They would have to rewrite the entire engine for that. It's one thing when you program for multi platform from the beginning and a total other when you write your entire game targeted at a specific platform ( which MGS4 is ). I don't know what kind poly count your typical MGS4 scene has, but the PS3 have a theoretical peak which is beyond the 360s reach. This is because you can off load a lot of the heavy stuff on the SPUs for the PS3, which isn't possible on the 360. You can have a lot better occlusion culling which leads to better visuals.
Another area which I think the 360 will have a hard time to match is the animations, if you take a look at for example http://www.youtube.com/watch?v=_CVjsBjNi-s from Heavenly Sword you will see that the faces are very articulate. This is because they have a shitload of bones simulating the muscles in the face, this is one of the areas where the PS3 will out shine the 360 by a very very large margin, because this can also be entirely done on the SPUs very effeciently.
MGS4 uses an entire double layered Blu Ray disc as already mentioned, apart from graphical assets which can't be compressed lossless, I'd guess that the there's A LOT of gigs with sound. Sound can be compressed pretty decently without the average joe being able to hear a difference, if you gave up some sound quality you could probably get down to lets say ~30 - ~40 gigs, which is still a bit out of reach for DVD.
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I"m not a programmer but reading your statement came to a conclusions: A - either you a poor programmer or B you are full of it.
financial point of view??? its called convert the code to work on xbox and if it can sell a few million on 360 thats some huge profit.
face expression?? you know you can still make the game without it??? just dont look as good but your still able to create the same god damn game!!
Just add the god damn discs, but it still able to create the same game with multiple discs.
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Done talking?*give you toilet paper* i'm a programmer too, and if you really think porting is that simple, you don’t know what you are saying. i program on Intel 32 bit processors and others and they all work differently( wiki instruction set, data sheet, assembler, etc and you’ll see what I mean), if you want to optimize you need custom methods for each type of processor.
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I never say it simple to port but if we do know porting does not require same cost from building the game from scratch and for a huge game like MGS4 it have the potential to sell a few more millions on the xbox, that is some huge profit konami can made from porting it to xbox360. You do realize there is a difference between difficult and impossible??? many multiplatform developer have already say its easy to port code from ps3 to xbox360 than the other way around.
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As I said, it's one thing if you have multi platform in mind from the beginning, and a whole other if you target the PS3 only. Yes it's not impossible, it's just very hard, expensive, time consuming and compromising. Lets for arguments sake say that MGS4 pushes ~200 million polys / sec, what do you do when it turns out you can't do that on the 360? You will have to tune all the art assets in the entire game, that's a huge cost and time sink. What do you do if your AI relies on the power of the SPUs? You will simply have to scrap it. You must understand that all these things is what creates the game. When hideo kojima and mates sits down and design the game, they will make design decisions based on what's possible and what's not. I'm no 360 developer, but there would be the same problems if you did it the other way around.
Also, unless you're a programmer with experience from building a large scale system you will never understand the implications of doing the drastic changes which such a port would be. There's a reason for why Epic rewrote the entire unreal engine for the PS3, it's simply cheaper.