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Forums - Gaming Discussion - Myth of Metal Gear Solid 4 being too much for xbox 360 to handle...

So when Kojima himself says flat-out that it's a 50gb dual-layer disc, you just plug your ears and start yelling so you can live in your own little fantasy world?



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Deviation59 said:
FJ-Warez said:
Deviation59 said:

Umm, it's been confirmed for many months now that it's actually a 50gb dual-layer Blu-ray Disc and all of the cutscenes are generated in real-time by the game's engine. The audio is only available in standard Dolby Digital so you can't claim the space is wasted by uncompressed audio either.

Complete and utter FAIL.


Links showing that is a full 50GB Blu-ray disk please...


 It's called Google, you tool. I hate posters like this. They ask for links to shit that's been discussed a thousand times instead of taking the five seconds to navigate to a search engine and look something up.


We can relax on this point as its not crucial to the topic... like I said, once its ripped to the net, ill let you know here. Should come in a few days...



Deviation59 said:
So when Kojima himself says flat-out that it's a 50gb dual-layer disc, you just choose plug your ears and start yelling so you can live in your own little fantasy world?

 I have read some interviews, but I haven 't heard the "it cannot fit on a 50Gb disc" frase...



By me:

Made with Blender + LuxRender
"Since you can´t understand ... there is no point to taking you seriously."
Deviation59 said:
So when Kojima himself says flat-out that it's a 50gb dual-layer disc, you just choose plug your ears and start yelling so you can live in your own little fantasy world?

 Um you do realize, that just because the disc is dual layered, it doesn't mean that the disc is getting tooken up. It could be anywhere from 25-50gb in size. I do remember though an article where it was stated that he filled the disc.



disolitude said:

First of all let me say that I absolutly love Metal Gear 4. The game is succeding in tying up the stroy of 3 previous games as well as delivering some a few new and interesting gameplay segments. So I don't mean to undervalue metal gear when I say this...

However there is nothing in this game that xbox360 can't handle. Below are 2 of the main reasons people say this cant be ported to 360 (other than contracts Sony may have with Konami ofcourse)

1. Size

Everyone says that if it be ported, it would have to be on 7-8 DL DVD disks. While no one has yet confirmed if mgs4 is dual layer bluray or sigle layer (25 gigs or 50 gigs...4 xbox disks or 8 xbox disks)...lets take that it is infact a 50 GB bluray game...

One must remember that the majority of metal gears size are the cutscences...gameplay alone could easily fit on to 1 DVD and have room left over. Therefore, we must remember that new compression codecs such as x264 are completely embarrassing Blu-ray video and sound. x264 takes a full Blu-ray film in HD, and compresses it to around 2-3GB. With same quality almost (95%). Same could be applied to the games cutscens bringing the game down to 2 or 3 DL DVD's maximum

Also, the fact is that MGS4 does game installs from 2 to 4 minutes between EVER ACT! So you can just stare at the wall for 3 minutes, or you can get up and swap the disk 2-3 times while playing the whole game (if this came out to 360).

So size is not the issue...

 

2. Visuals

I have not seen ANYTHING visually that makes MGS4 imposible to port to 360. Once cutscenes are taken out of the picture(which look amazing but are not hard to port), there really isn't anything in mgs4 that makes this game stand out visually from other top level visual games on the 360.

None of the structures take damage (other than that Raven boss which was designed specifically with that in mind) other than window and glass explosions, lighting doesn't adjust dynamically (there is shade and then there is sun...sun never moves), the bodes dissapear from the ground and there isn't many characters on screen at the same time...etc. These are the thigns that require lots of processing power... so visually it should not be a problem.

Therefore the only reasons this game can't come to the 360 are:

A) Kojima doesn't want to do it

B) Sony paid for complete exclusive


 I agree with you 100%. People exaggerate the amount of discs it would take. I'm thinking more like 3 if it is kept 1080p. If they were to dumb it down to 720p, I would definitely say 2 discs maximum. If they were to port it to the 360 eventually, I think they'd go for 720p because I'm sure they had a lot of difficulties just getting the PS3 1080p...and just trying to make it 1080p would prolong the development. The next generation would be here before they got a 1080p port done. So for a fast quality port I think 720p would be good. 2 discs is perfectly fine.

 I don't really think the installs are bad. It's nice to take a short break and go get a drink for me. Plus it really shortens the loading time that would otherwise have built up to around the install time, but to each his own I guess.



PSN: Lone_Canis_Lupus

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FJ-Warez said:
Deviation59 said:
So when Kojima himself says flat-out that it's a 50gb dual-layer disc, you just choose plug your ears and start yelling so you can live in your own little fantasy world?

I have read some interviews, but I haven 't heard the "it cannot fit on a 50Gb disc" frase...


 Do you have problems with reading comprehension? Why are you attaching this "it cannot fit on a 50Gb disc" phrase to me? You're bringing it into the thread. All I said is that MGS4 is on a 50gb, dual-layer Blu-ray Disc. Is there something you can't understand there?



Deviation59 said:

Umm, it's been confirmed for many months now that it's actually a 50gb dual-layer Blu-ray Disc and all of the cutscenes are generated in real-time by the game's engine. The audio is only available in standard Dolby Digital so you can't claim the space is wasted by uncompressed audio either.

Complete and utter FAIL.


 There you made and interesting implication, there is no wasted space on a 50Gb blu ray disc...



By me:

Made with Blender + LuxRender
"Since you can´t understand ... there is no point to taking you seriously."
Deviation59 said:
FJ-Warez said:
Deviation59 said:
So when Kojima himself says flat-out that it's a 50gb dual-layer disc, you just choose plug your ears and start yelling so you can live in your own little fantasy world?

I have read some interviews, but I haven 't heard the "it cannot fit on a 50Gb disc" frase...


 Do you have problems with reading comprehension? Why are you attaching this "it cannot fit on a 50Gb disc" phrase to me? You're bringing it into the thread. All I said is that MGS4 is on a 50gb, dual-layer Blu-ray Disc. Is there something you can't understand there?


Apparently you have the same reading comprehension problem too... It could ge 27 gigs...just cause its ona  50 GB disk doesnt mean it takes up 50 GB.

Like I said, we must wait till someone rips the raw data to be sure.



Actually it can be ported.

Since all in the game is real-time, the only things that can be compressed are:

- Audio: there are enough codecs with great audio quality that can be compared to the one found in DVD/Blu-Ray (vorbis ogg for example).

-Textures: Objects with HD textures take hell out of disk space (in fact is what takes the most of it) MGS4 relies heavily on textures for various effects (texturing in layers) and little on the Hardwarem which takes care of the other effects (lightning, particles, etc.) With image compression and taking advantage of the Xbox360 GPU for mapping and effects, it could reduce the space dramatically.

It could fir in 3 Dual Layered DVD to the max ot Maibe using a little of a 4th disk.... However, how will the visuals be is beyond me. Could be better? same?worse? depends on the developer's skill



Deviation59 said:

Umm, it's been confirmed for many months now that it's actually a 50gb dual-layer Blu-ray Disc and all of the cutscenes are generated in real-time by the game's engine. The audio is only available in standard Dolby Digital so you can't claim the space is wasted by uncompressed audio either.

Complete and utter FAIL.


 Not to burst your bubble or anything...but uncompressed audio takes up a LOT of space.



PSN: Lone_Canis_Lupus