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Forums - Gaming Discussion - Myth of Metal Gear Solid 4 being too much for xbox 360 to handle...

@ NJ5

Effectively, you were saying that dynamic branch hints are perfect for every situation.


No I didn't, I just stated it can yield greater results (with both branch hints and elimination). Where you would otherwise potentially have mispredicts you get far more optimal hits.

Basically for yielding near optimal results the lack of branch prediction hardware for the SPUs does not stand in the way. The approaches needed to get great results out of the SPUs are needed on other processors as well to use them more efficiently.



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PS3 vs 360 sales

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ChronotriggerJM said:
NJ5 said:
@ChronotriggerJM:

It's player controlled. Even Ninja Gaiden Black had a controllable camera, and that's a Xbox game.

Then why are so many people whining about poor camera ;-;? Don't you have control of it? Or is it semi-controlled?


Sorry, I missed your post before. You have full 360 degree control of the camera in the horizontal axis, and a smaller degree of freedom in the vertical axis (I think it depends on where you are for the vertical axis). In Ninja Gaiden Black I have only seen one place so far where the camera was fixed, and it wasn't even a combat area (the church altar in chapter 6 for those who have played it).

Besides the manual camera control, you can also press the controller's right trigger which does an automatic repositioning of the camera, I don't use it that often but many people use it instead of the manual control.

I think the reason why people still complain even with those two options is that this game has very fast and demanding combat, therefore the camera would have to be really perfect to enable you to focus on the combat only. Also, you are often circled by enemies, which means the farthest enemies can do a quick attack which is hard to react to in time (although IMO that's part of the gameplay; you have to be in the right place, and reflexes are very important).

My opinion:

In Ninja Gaiden Black, it sometimes happens that the automatic camera could be better positioned, not sure about Ninja Gaiden 2 because I haven't played it that much yet. The camera may not be as good as it could be with a better positioning algorithm, but it's not nearly as bad as some reviews make it seem.

 



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starcraft said:
obieslut said:
i think this games has some scenes that would make the x360 shudder.

I dont you dare bing up Gears anyone because you can not see that much detail way ahead of you in that game because it is so dark,

also textures and shadows look better in darker scenes, and we all know it, brighten up the tv, monitor you will see what i mean

Lost Odyssey says hi. That games cut scenes, both pre-rendered and realtime, easily match those found in MGS4.

Oh, and Gears of War.

 


 Yes Lost Odyssey had alot more world to it, Unreal engine 3 and overan hour of Proper FMV. That was 4 discs. MGS4's cutscenes were using in game engine, so not as storage heavy as a proper CGI FMV. MGS4 with the 360 compression method would fit onto 3 discs and you wouldnt notice the sound difference or any image quality drop. People who say that they would see the difference are saying bollocks.



Words can't explain how much I hate these 'know-it-all' threads with everyone acting as experts on all of these issues. But being the hypocrit I am, here's my contribution.

To put it simply:
-Games on both HD consoles look great;
-MGS4 kicks ass;
-It's both 2pac Shakur and my mother's birthday today.



mgs4 is the greatest game ever made this generation, and its only on ps3.

360 could not make a game like this, in every dept it oozes quality unseen on any game before it.

i cannot think of any game on 360 that matches the quality of visuals of mgs4, so its not a myth its a reality.

i can recall many saying the ps3 grafix arnt that good! well they are and are here to stay.

i would not want to play metal gear with exchanging disks all the time, thats ps1 era



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

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disolitude said:

First of all let me say that I absolutly love Metal Gear 4. The game is succeding in tying up the stroy of 3 previous games as well as delivering some a few new and interesting gameplay segments. So I don't mean to undervalue metal gear when I say this...

However there is nothing in this game that xbox360 can't handle. Below are 2 of the main reasons people say this cant be ported to 360 (other than contracts Sony may have with Konami ofcourse)

1. Size

Everyone says that if it be ported, it would have to be on 7-8 DL DVD disks. While no one has yet confirmed if mgs4 is dual layer bluray or sigle layer (25 gigs or 50 gigs...4 xbox disks or 8 xbox disks)...lets take that it is infact a 50 GB bluray game...

One must remember that the majority of metal gears size are the cutscences...gameplay alone could easily fit on to 1 DVD and have room left over. Therefore, we must remember that new compression codecs such as x264 are completely embarrassing Blu-ray video and sound. x264 takes a full Blu-ray film in HD, and compresses it to around 2-3GB. With same quality almost (95%). Same could be applied to the games cutscens bringing the game down to 2 or 3 DL DVD's maximum

Also, the fact is that MGS4 does game installs from 2 to 4 minutes between EVER ACT! So you can just stare at the wall for 3 minutes, or you can get up and swap the disk 2-3 times while playing the whole game (if this came out to 360).

So size is not the issue...

 

2. Visuals

I have not seen ANYTHING visually that makes MGS4 imposible to port to 360. Once cutscenes are taken out of the picture(which look amazing but are not hard to port), there really isn't anything in mgs4 that makes this game stand out visually from other top level visual games on the 360.

None of the structures take damage (other than that Raven boss which was designed specifically with that in mind) other than window and glass explosions, lighting doesn't adjust dynamically (there is shade and then there is sun...sun never moves), the bodes dissapear from the ground and there isn't many characters on screen at the same time...etc. These are the thigns that require lots of processing power... so visually it should not be a problem.

Therefore the only reasons this game can't come to the 360 are:

A) Kojima doesn't want to do it

B) Sony paid for complete exclusive


1. size

nop you dont know what you are saying. the mgs4 cut scenes are scripted not prerendered movies that means cut scenes are like this web page, nothing but paramenters taken by the game engine. the point is the scripts(the cut scenes) could be only a couple mega bytes . Another thing i said in a another thread all recurrent 3d model have to be duclicated on every dvd so the game could end up been bigger on dvd.

 2.graphics

the 360 has an GPU dedicated to graphics and the others processor are not used for graphics, on the other hand the cell is used for graphics too. Anyway why do you relate phisics with graphics when they are complete deferent things?, anyway all metal gear games have lots of little details and the cell helps with that. One more thing the 360 has been in the market for 2.5 years, why are there no games that look as good a mgs4 and uncharted?



FJ-Warez said:
Deviation59 said:

Umm, it's been confirmed for many months now that it's actually a 50gb dual-layer Blu-ray Disc and all of the cutscenes are generated in real-time by the game's engine. The audio is only available in standard Dolby Digital so you can't claim the space is wasted by uncompressed audio either.

Complete and utter FAIL.


 Links showing that is a full 50GB Blu-ray disk please...


 watch the pos morten inteview at GT the co producer says its a dual layer blu ray disk



FJ-Warez said:
leo-j said:
FJ-Warez said:
disolitude said:

First of all let me say that I absolutly love Metal Gear 4. The game is succeding in tying up the stroy of 3 previous games as well as delivering some a few new and interesting gameplay segments. So I don't mean to undervalue metal gear when I say this...

However there is nothing in this game that xbox360 can't handle.

Therefore the only reasons this game can't come to the 360 are:

A) Kojima doesn't want to do it

B) Sony paid for complete exclusive


 Well, prepere yourself for thefanboy rants, but on topic I agree with you, so far we haven't see any real evidence to support the myth... and most likely we are not going to see it...


So far you havent played the game, so stop trolling


 Is not trolling since I'm not bashing the game, I agreed with the OP and none of you have showed any real evidence...


 the op is wrong in every point, and has no provided any evidence



The 360's GPU is superior and has flexible ram, it's more than enough to reproduce MGS4 on multiple DVD's. Also the CPU is no slacker in the 360.



starcraft said:
obieslut said:
i think this games has some scenes that would make the x360 shudder.

I dont you dare bing up Gears anyone because you can not see that much detail way ahead of you in that game because it is so dark,

also textures and shadows look better in darker scenes, and we all know it, brighten up the tv, monitor you will see what i mean

Lost Odyssey says hi.  That games cut scenes, both pre-rendered and realtime, easily match those found in MGS4.

Oh, and Gears of War. 

 


the fmv and real time cut scenes in lost oddesy are very good, but just the cut scenes real time in mgs4 are better than lost oddesy cut scenes and fmv.

i cannot belive you have just said that, its just so clear on a hd tv, that mgs4 scenes are simply staggering.



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...