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Forums - Gaming - MGS4 to have 90 minute long cutscenes?

Wow, I guess I'm not even interested in trying the game now unless I can skip all of the cut scenes outright.

I just don't want to spend 90 minutes watching a shitty B-class movie. Maybe it's good for a video game, but that isn't saying much. And I certainly don't want to do it several times.



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To me, telling a story in a videogame using cutscenes is like a movie which displays text to tell a story ... It is acceptable in small doses but if used excessively it begs the question "Why did you choos this medium to tell your story?"

For those people who love Metal Gear Solid games this is probably an acceptable/good thing, but for the rest of us who want to press those pesky buttons and interact with the world this is just amazingly dumb.

Maybe I'm alone but I feel that long cutscenes are 'so 90s' ... After Half-Life demonstrated that you could create a game with a cinematic feel in 1998 without the use of a single cutscene, and so many developers have taken this to the next level, it feels like a massive cop-out to have long cut scenes in a game in order to tell your story.



bbsin said:
Well, being that codecs are out of the picture in MGS4..... they probably changed the conversing between characters from codecs to cutscenes. Either way, If anyone expects Kojima to tie up all the loose ends in the MGS series, then it shouldn't be hard to expect that it'll take alot of cutscenes and time.

 Wait, wait, wait, what? Codecs are out in MGS4? You're kidding, right?



I love MGS and always looking forward to them and so I do with this one too but 90 min cutscenes is just insane and the implication that there are more then one is making this even more insane. But it´s not enough to discourage me from the game though.

They should have a small piece of the picture so you could play tetris or pacman durig the cutscenes that are that long.



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Hmmmmm, come to think of it, why not create a new genre.

I would call it Action-Cutscenes.

Its like a mix of minute/ hourlong movies with random quick time events thrown into the game. you can only save after each quick time event once. so sitting there, watching the cutscene, and after 44 minutes, BAM, press buttons a,b,c,b in one second or else you die. Makes for some serious game length....



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HappySqurriel said:

To me, telling a story in a videogame using cutscenes is like a movie which displays text to tell a story ... It is acceptable in small doses but if used excessively it begs the question "Why did you choos this medium to tell your story?"

For those people who love Metal Gear Solid games this is probably an acceptable/good thing, but for the rest of us who want to press those pesky buttons and interact with the world this is just amazingly dumb.

Maybe I'm alone but I feel that long cutscenes are 'so 90s' ... After Half-Life demonstrated that you could create a game with a cinematic feel in 1998 without the use of a single cutscene, and so many developers have taken this to the next level, it feels like a massive cop-out to have long cut scenes in a game in order to tell your story.

MGS is a Japanese developed game and according to an interview I read on gamasutra.com, the japanese are behind Americans in terms of game development so that pretty much explains why they still use cutscenes.

 



Faxanadu said:
Hmmmmm, come to think of it, why not create a new genre.

I would call it Action-Cutscenes.

Its like a mix of minute/ hourlong movies with random quick time events thrown into the game. you can only save after each quick time event once. so sitting there, watching the cutscene, and after 44 minutes, BAM, press buttons a,b,c,b in one second or else you die. Makes for some serious game length....

We can release it on the Sega CD and we will make dozens of dollars!



^ROFL



 

HappySqurriel said:

Maybe I'm alone but I feel that long cutscenes are 'so 90s' ... After Half-Life demonstrated that you could create a game with a cinematic feel in 1998 without the use of a single cutscene, and so many developers have taken this to the next level, it feels like a massive cop-out to have long cut scenes in a game in order to tell your story.


Absolutely.

There are better ways to do it, Kojima.  Think a little bit and you won't have to hamstring your game with 90 minute cutscenes that the vast majority of people do not want to watch.



Well, I called it when Kojima said he was filling the Bluray disc.

"It's gonna be uncompressed codec audio, or movies"