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HappySqurriel said:

Maybe I'm alone but I feel that long cutscenes are 'so 90s' ... After Half-Life demonstrated that you could create a game with a cinematic feel in 1998 without the use of a single cutscene, and so many developers have taken this to the next level, it feels like a massive cop-out to have long cut scenes in a game in order to tell your story.


Absolutely.

There are better ways to do it, Kojima.  Think a little bit and you won't have to hamstring your game with 90 minute cutscenes that the vast majority of people do not want to watch.