bbsin said:
Bringing up the "few steps backwards in the genre" comment didn't help yourcase either. And no, I do not want to turn this into a Kojima vs Bioware war. If you hadn't noticed I love Bioware games and Mass Effect was my favorite game as year, my gamercard has Garrus' face on it for pete's sake. My point is this, Mass Effect and MGS4 are too different games, at this point, blending ME's interactions with MGS4 would not benefit MGS4 at all. MGS4 has one goal in mind in terms of story: answer all the questions. ME had one goal: make the players immersed in the universe. Cutscenes are the best way to do MGS4 and Interactive scenes are the best way to do ME, that;s my point. |
It is a few steps backwards. The use of cutscenes to tell most of the story is an old trick for action games. It mainly goes back to when graphic quality was not that high and the environments were not immersive. Turn based RPGs use them because there is no real other way to do it when you aren't interacting with the environment. Everyone else is using much more effective techniques to tell story but Kojima's stuck in cutsceneland. It isn't the best way to do it. You are just giving Kojima too much credit when he is a bad video game story teller.
Thank god for the disable signatures option.