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DTG said:
Cheebee said:

DTG said:

You cannot integrate story into gameplay, it is impossible because it can only make for a superficial narrative.


The Metroid Prime games beg to differ. :p

As for the length of these cutscenes, well, I like my cutscenes every now and then, and I certainly don't mind watching them for several minutes, but when they get too long, like, 10 minutes+ish, that's taking it too far, in my opinion. 90 Minutes is just insane. IMHO.


 Metroid Prime? Are you actually comparing MP's styoryline to MGS1 and 2? Have you played MGS games before? They far suprass anything in MP.. I mean Metroid Prime wouldn't even pass as a class B sci fi flick. Or class Z for that matter... It's an awesome game, but not as a storyline.

I understand why many would be upset by this though. I'm personally glad about the 90 min cutscens but many will not be. 

No no no, I'm not comparing the storylines of the MP games to the MGS ones, I'm merely pointing out that storytelling can very well be done in-game, if executed in the right way.

Also, yes I have played MGS games before, and I agree they have pretty good stories, but saying the Metroid Prime stories are that bad is just silly. Yes, the overall plot is fairly simple, but the beauty of the storylines in the Prime games is the fact that you can uncover as much about them as you wish. If you scan every enemy, structure, computer file, logbook, item, vehicle. etc. etc., you get an idea of just how intricate and detailed everything blends together and creates a living breathing world. You can just skip all the scanning and blast right through the entire games as fast as you can, or you can take your time to find out every little bit there is to uncover. They're good stories, really, if you take the time to learn them.

Still, 90 minutes for a single cutscene is grossly long.



Nintendo Network ID: Cheebee   3DS Code: 2320 - 6113 - 9046