Torillian said:
Well I'd be interested to hear what you mean by this. Although sometimes I suspect you just like to say nicely quotable things for later video game inspired fortune cookies. If you mean that you don't have to be pressing buttons to be immersed in the game, I would agree, but I think that some would not define non button pressing segments of the game as "gameplay" |
Ack, he's onto me! 
Let's take a game like Fire Emblem as our example. Now, the gameplay consists of selecting a unit, moving it, and choosing a weapon to attack with. That's the extent of the button-pressing part of this example.
However, with each of those individual steps there is a lot of thought and time spent. Do you select your axe-wielding horseman or your sword-wielding myrmidon? Do you move her onto cover to prepare for the enemy's movement or do you attack straight out? Do you attack with the iron sword that has more accuracy and uses but less power or the silver sword with more power but fewer uses and less accuracy?
Sure you're just doing 3 things in the game but the thought process that goes into those three things can be incredibly deep. I consider all that thought and preparation to be gameplay just as much as the individual button presses.







