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Forums - Gaming - Can the Wii remote be copied and if so what's the point of patents

bill needs to do something useful with that money he has..

like BUY MY FUC#ING SEATTLE SONICS AND KEEP THEM IN TOWN!@!!
G()D D@MNIT BILL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!



I am WEEzY. You can suck my Nintendo loving BALLS!

 

MynameisGARY

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Borkachev said:
I think he was talking about something more like motion capture in the home. And in that case he's right, Wii doesn't do anything even close. Imagine games where you don't need a controller at all - you just stand in front of a camera and your character precisely mimics everything you do. This really is the future.
  

 Motion capture, such as used by animators, filmmakers and the like is a ways off from being both practical and available at a proper price to capture market share. First, the practicality of setting up a device to do such a thing to play a video game is a little far fetched for most typical players. The Wii has shown that a more simplistic, intuitive means of control can definitely have it's benefits, motion capture isn't simple, at least by today's standards. Noone's going to put on all black clothing, paint their room entirely green, and put a bunch of little balls all over their body. 

Secondly, the price to make something similar to that would probably be well over the pricing of current gaming models out there this generation.

Don't get me wrong, the idea of such a thing is pretty awesome, but I think we're a ways off of any sort of real motion capture technology for the home. Eye toy is alright for some gaming concepts, but I think it's a bit more limited in scope than the Wiimote, at least as far as I've seen in Eyetoy games. And even as the Wii has proven, there are gaming genres out there now that will never adapt well to these types of controls, so the need for controller-based control systems will still live on into the future. 



ampillion said:
  Noone's going to put on all black clothing, paint their room entirely green, and put a bunch of little balls all over their body. 

Uh, speak for yourself.



z64dan said:
ampillion said:
Noone's going to put on all black clothing, paint their room entirely green, and put a bunch of little balls all over their body.

Uh, speak for yourself.

  

 Okay. So... Noone but Dan will.



Borkachev said:
I think he was talking about something more like motion capture in the home. And in that case he's right, Wii doesn't do anything even close. Imagine games where you don't need a controller at all - you just stand in front of a camera and your character precisely mimics everything you do. This really is the future.

No, its actually worse.

First off - you look like a complete fool. Imagine you are playing WiiSports - without the Wiimote. That isn't cool - its f*cked up. No weight in your hand, etc.

Secondly - no access to ANY buttons.

Thirdly - no sound, force feedback. Also no pointer - unless you are talking about something like the EyeToy used years back (track the position of a hand, and use it as the position of a cursor on screen). It was fun for about 3 minutes.

Imagine not having a mouse - and waving your hands around to select things and open windows (etc..). Its fine for simple multimedia applications (moving images, resizing) - but for anything more hardcore, it would suck.

Lets see BOTH MS and Sony take this approach, and see what happens... 

 



Gesta Non Verba

Nocturnal is helping companies get cheaper game ratings in Australia:

Game Assessment website

Wii code: 2263 4706 2910 1099

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The new eyetoy whatever it's called seems to have a better feature set than the current one. I am quite interested to see if it can work well. I had the last one and it was good for a novelty, much like the wii-mote. The problem with the wii mote I find frustrating is that they still use it like a normal controller. Instead swinging it is like pressing A or B or left or whatever. It still takes your input and the game has to recognise it or it does nothing. It's like in Wii boxing your swinging your arms like a nutter and your mii takes about two punches. Having something like the Wii mote makes me think I should have more control, not the same amount.



Yes

Yep, started a thread about it, already here. Not able to grab the racket...lol. You know were this is going to end up right? VIRTUAL MASTURBATION!



"You won't find Adobe here in Nairobi"


 

ion-storm said:
The new eyetoy whatever it's called seems to have a better feature set than the current one. I am quite interested to see if it can work well. I had the last one and it was good for a novelty, much like the wii-mote. The problem with the wii mote I find frustrating is that they still use it like a normal controller. Instead swinging it is like pressing A or B or left or whatever. It still takes your input and the game has to recognise it or it does nothing. It's like in Wii boxing your swinging your arms like a nutter and your mii takes about two punches. Having something like the Wii mote makes me think I should have more control, not the same amount.

I actually don't agree at all. True some games have done this, but its purely because they are early, weak, lazy titles.

Wii Sports uses the Wiimote in a very analog fashion, and can't be mapped to any number of buttons (nor would you want to).

And what are you saying about Wii boxing? (which I quite like BTW - its not perfect, but its not bad for a first attempt).

Its NOT about creating a 1-1 match between your movements - and your character on screen. This just doesn't work for several reasons, and using an EyeToy type control scheme would only make things worse. Think about collision issues, animation issues... your character takes a hit, but YOU don't fall over... do you?

...

Ultimately, I can't think of anything that can be done with the EyeToy input, that can't be done with a couple of Wiimotes (besides full body rather than arm/hand movements) - and many things the other way around. There is no real comparison between the two devices.

 



Gesta Non Verba

Nocturnal is helping companies get cheaper game ratings in Australia:

Game Assessment website

Wii code: 2263 4706 2910 1099

I dont see the mote in Wii-boxing being terrible analogue at all. Essentially you have about three punch types and dodge left and right. Can all be done with a standard controller since the wii-boxing character only follows your movements in a fairly vauge way. "Think about collision issues, animation issues... your character takes a hit, but YOU don't fall over... do you?" Which is essentially the problem with these new control devices like the wii-mote and the eyetoy. Massive massive problems. I just get very frustrated when I try to do something with the wii-mote and the character on screen doesn't follow my actions. I can put up with it when i'm just pressing a button, but it does my head in when i'm using a wii-mote.



Yes

Isn't that a Sony Eyetoy?

Yes, only not totally lame.

Motion capture, such as used by animators, filmmakers and the like is a ways off from being both practical and available at a proper price to capture market share. First, the practicality of setting up a device to do such a thing to play a video game is a little far fetched for most typical players. The Wii has shown that a more simplistic, intuitive means of control can definitely have it's benefits, motion capture isn't simple, at least by today's standards. Noone's going to put on all black clothing, paint their room entirely green, and put a bunch of little balls all over their body.

Secondly, the price to make something similar to that would probably be well over the pricing of current gaming models out there this generation.

Don't get me wrong, the idea of such a thing is pretty awesome, but I think we're a ways off of any sort of real motion capture technology for the home. Eye toy is alright for some gaming concepts, but I think it's a bit more limited in scope than the Wiimote, at least as far as I've seen in Eyetoy games. And even as the Wii has proven, there are gaming genres out there now that will never adapt well to these types of controls, so the need for controller-based control systems will still live on into the future.

For sure, but me and Bill weren't talking about the present or even the immediate future. For this to be practical in the home, motion capture has to evolve beyond the goofy suit and ping pong balls to the point where the camera is capable of discerning your motions just by looking at you. Like in Bill Gates' example, you would pick up an ordinary tennis racket and it would know it was a tennis racket by its appearance. Obviously this isn't something we'll see this generation or the next, but it's not necessarily that far off.

Somebody mentioned it would be lame to control everything with just your body... sure, sometimes it would. But having this technology wouldn't mean you would need to dispose of all the props and control devices altogether. Sometimes you might still use something like a controller or a wiimote, but the point is that these devices would now just augment your experience rather than defining it altogether. When the situation called for it, you could cast them off completely.

The first iteration of this technology could come in a more limited sense. For instance, the Wii 2 might use a camera to detect the position of the remote. It wouldn't be able to see anything else, but it would know the exact position of that remote at all times (something the current Wii doesn't seem capable of doing).

Example? Maybe something like a Jedi game where you directly control the light saber by holding one prop, leaving your other hand open for force maneuvers and your feet available to kick enemies in the face. There are still issues to get around, but they're manageable.