bill needs to do something useful with that money he has..
like BUY MY FUC#ING SEATTLE SONICS AND KEEP THEM IN TOWN!@!!
G()D D@MNIT BILL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I am WEEzY. You can suck my Nintendo loving BALLS!

MynameisGARY
bill needs to do something useful with that money he has..
like BUY MY FUC#ING SEATTLE SONICS AND KEEP THEM IN TOWN!@!!
G()D D@MNIT BILL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I am WEEzY. You can suck my Nintendo loving BALLS!

MynameisGARY
| Borkachev said: I think he was talking about something more like motion capture in the home. And in that case he's right, Wii doesn't do anything even close. Imagine games where you don't need a controller at all - you just stand in front of a camera and your character precisely mimics everything you do. This really is the future. |
Motion capture, such as used by animators, filmmakers and the like is a ways off from being both practical and available at a proper price to capture market share. First, the practicality of setting up a device to do such a thing to play a video game is a little far fetched for most typical players. The Wii has shown that a more simplistic, intuitive means of control can definitely have it's benefits, motion capture isn't simple, at least by today's standards. Noone's going to put on all black clothing, paint their room entirely green, and put a bunch of little balls all over their body.
Secondly, the price to make something similar to that would probably be well over the pricing of current gaming models out there this generation.
Don't get me wrong, the idea of such a thing is pretty awesome, but I think we're a ways off of any sort of real motion capture technology for the home. Eye toy is alright for some gaming concepts, but I think it's a bit more limited in scope than the Wiimote, at least as far as I've seen in Eyetoy games. And even as the Wii has proven, there are gaming genres out there now that will never adapt well to these types of controls, so the need for controller-based control systems will still live on into the future.
| ampillion said: Noone's going to put on all black clothing, paint their room entirely green, and put a bunch of little balls all over their body. |
Uh, speak for yourself.
z64dan said:
Uh, speak for yourself. |
Okay. So... Noone but Dan will.
| Borkachev said: I think he was talking about something more like motion capture in the home. And in that case he's right, Wii doesn't do anything even close. Imagine games where you don't need a controller at all - you just stand in front of a camera and your character precisely mimics everything you do. This really is the future. |
No, its actually worse.
First off - you look like a complete fool. Imagine you are playing WiiSports - without the Wiimote. That isn't cool - its f*cked up. No weight in your hand, etc.
Secondly - no access to ANY buttons.
Thirdly - no sound, force feedback. Also no pointer - unless you are talking about something like the EyeToy used years back (track the position of a hand, and use it as the position of a cursor on screen). It was fun for about 3 minutes.
Imagine not having a mouse - and waving your hands around to select things and open windows (etc..). Its fine for simple multimedia applications (moving images, resizing) - but for anything more hardcore, it would suck.
Lets see BOTH MS and Sony take this approach, and see what happens...
Gesta Non Verba
Nocturnal is helping companies get cheaper game ratings in Australia:
Wii code: 2263 4706 2910 1099
The new eyetoy whatever it's called seems to have a better feature set than the current one. I am quite interested to see if it can work well. I had the last one and it was good for a novelty, much like the wii-mote. The problem with the wii mote I find frustrating is that they still use it like a normal controller. Instead swinging it is like pressing A or B or left or whatever. It still takes your input and the game has to recognise it or it does nothing. It's like in Wii boxing your swinging your arms like a nutter and your mii takes about two punches. Having something like the Wii mote makes me think I should have more control, not the same amount.
Yes
| ion-storm said: The new eyetoy whatever it's called seems to have a better feature set than the current one. I am quite interested to see if it can work well. I had the last one and it was good for a novelty, much like the wii-mote. The problem with the wii mote I find frustrating is that they still use it like a normal controller. Instead swinging it is like pressing A or B or left or whatever. It still takes your input and the game has to recognise it or it does nothing. It's like in Wii boxing your swinging your arms like a nutter and your mii takes about two punches. Having something like the Wii mote makes me think I should have more control, not the same amount. |
I actually don't agree at all. True some games have done this, but its purely because they are early, weak, lazy titles.
Wii Sports uses the Wiimote in a very analog fashion, and can't be mapped to any number of buttons (nor would you want to).
And what are you saying about Wii boxing? (which I quite like BTW - its not perfect, but its not bad for a first attempt).
Its NOT about creating a 1-1 match between your movements - and your character on screen. This just doesn't work for several reasons, and using an EyeToy type control scheme would only make things worse. Think about collision issues, animation issues... your character takes a hit, but YOU don't fall over... do you?
...
Ultimately, I can't think of anything that can be done with the EyeToy input, that can't be done with a couple of Wiimotes (besides full body rather than arm/hand movements) - and many things the other way around. There is no real comparison between the two devices.
Gesta Non Verba
Nocturnal is helping companies get cheaper game ratings in Australia:
Wii code: 2263 4706 2910 1099
I dont see the mote in Wii-boxing being terrible analogue at all. Essentially you have about three punch types and dodge left and right. Can all be done with a standard controller since the wii-boxing character only follows your movements in a fairly vauge way. "Think about collision issues, animation issues... your character takes a hit, but YOU don't fall over... do you?" Which is essentially the problem with these new control devices like the wii-mote and the eyetoy. Massive massive problems. I just get very frustrated when I try to do something with the wii-mote and the character on screen doesn't follow my actions. I can put up with it when i'm just pressing a button, but it does my head in when i'm using a wii-mote.
Yes