I dont see the mote in Wii-boxing being terrible analogue at all. Essentially you have about three punch types and dodge left and right. Can all be done with a standard controller since the wii-boxing character only follows your movements in a fairly vauge way. "Think about collision issues, animation issues... your character takes a hit, but YOU don't fall over... do you?" Which is essentially the problem with these new control devices like the wii-mote and the eyetoy. Massive massive problems. I just get very frustrated when I try to do something with the wii-mote and the character on screen doesn't follow my actions. I can put up with it when i'm just pressing a button, but it does my head in when i'm using a wii-mote.
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