| Borkachev said: I think he was talking about something more like motion capture in the home. And in that case he's right, Wii doesn't do anything even close. Imagine games where you don't need a controller at all - you just stand in front of a camera and your character precisely mimics everything you do. This really is the future. |
Motion capture, such as used by animators, filmmakers and the like is a ways off from being both practical and available at a proper price to capture market share. First, the practicality of setting up a device to do such a thing to play a video game is a little far fetched for most typical players. The Wii has shown that a more simplistic, intuitive means of control can definitely have it's benefits, motion capture isn't simple, at least by today's standards. Noone's going to put on all black clothing, paint their room entirely green, and put a bunch of little balls all over their body.
Secondly, the price to make something similar to that would probably be well over the pricing of current gaming models out there this generation.
Don't get me wrong, the idea of such a thing is pretty awesome, but I think we're a ways off of any sort of real motion capture technology for the home. Eye toy is alright for some gaming concepts, but I think it's a bit more limited in scope than the Wiimote, at least as far as I've seen in Eyetoy games. And even as the Wii has proven, there are gaming genres out there now that will never adapt well to these types of controls, so the need for controller-based control systems will still live on into the future.







