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Forums - Nintendo - Super Smash Bros. Brawl Official Updates

LOL at the last picture(DK saying bye bye)



PS Vita and PC gamer

CPU Intel i5 2500K at 4.5 Ghz / Gigabyte Z68 Mobo / 8 Gb Corsair Vengeance 1600 mhz / Sapphire HD 7970 Dual X Boost / Corsair Obsidian 550d 

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He puts his fingers like he is going to make the fusion in Dragon Ball Z

Now Vegeta needs some help on the fight and theen comes demon to save him

Fusiooon HA!

And then a powerfull fighter appears

It's Demongita!. He will kick everybody asses!.



PS Vita and PC gamer

CPU Intel i5 2500K at 4.5 Ghz / Gigabyte Z68 Mobo / 8 Gb Corsair Vengeance 1600 mhz / Sapphire HD 7970 Dual X Boost / Corsair Obsidian 550d 

Oh my crap! The demon is SSJ4!!! ZOMG!!!11!!!1

Uh, yeah, NVM.



-Manella: Yeah... sux0rz! I hate missing out on food...
-Maya: Nick... what does "Sucksores" mean?
-Phoenix: No idea...

Lol...this update is ok




XD @ Demongita!



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Haha, Demongita... ya nutcase.

I'm impressed more and more by the gameplay innovations and creative, out-of-the-box thinking that's going into this game... impressed more than I expected to be. There's some quite daringly clever game design going on here. I'll be very impressed if they manage to maintain balance with the combat, considering all the unexplored territory they're treading on.

One thing's clear, though; simply being good at Melee won't be enough to be good at Brawl initially (though it should help). You've certainly got a lot of new tricks/dangers to figure out and utilize/avoid.



"Whenever you find a man who says he doesn't believe in a real Right and Wrong, you will find the same man going back on this a moment later."   -C.S. Lewis

"We all make choices... but in the end, our choices... make us."   -Andrew Ryan, Bioshock

Prediction: Wii passes 360 in US between July - September 2008. (Wii supply will be the issue to watch, and barring any freak incidents between now and then as well.) - 6/5/08; Wow, came true even earlier. Wii is a monster.

I'm sure it'll be balanced as well as Melee and a bit better, hopefully with Fox, Falco, Samus, Marth, etc being weaker or slower, because there were definitely characters that could completely dominate over others if used right.

The whole "heavier characters don't get knocked around" design is promising as well. Bowser could get constantly ganged up on, even though he's big and strong...it shouldn't work like that. Now he'll be able to beat up on people properly! He'll just be really slow I'm sure.



LEFT4DEAD411.COM
Bet with disolitude: Left4Dead will have a higher Metacritic rating than Project Origin, 3 months after the second game's release.  (hasn't been 3 months but it looks like I won :-p )

I missed these from a few days ago:

Screenshots from the recent Famitsu article...not much new for those of us keeping track of the regular updates, although I did notice a few different screenshots that haven't been seen before...





LEFT4DEAD411.COM
Bet with disolitude: Left4Dead will have a higher Metacritic rating than Project Origin, 3 months after the second game's release.  (hasn't been 3 months but it looks like I won :-p )

BenKenobi88 said:
I'm sure it'll be balanced as well as Melee and a bit better, hopefully with Fox, Falco, Samus, Marth, etc being weaker or slower

AW HELL NO!



Captain Falcon was fast, but he was more balanced with the rest of the characters...I don't see why Fox can't be a *tiny* bit slower, and have his kicks more balanced too...UP+A kick is the cheapest kick in all of SSBM.



LEFT4DEAD411.COM
Bet with disolitude: Left4Dead will have a higher Metacritic rating than Project Origin, 3 months after the second game's release.  (hasn't been 3 months but it looks like I won :-p )