| masterb8tr said: Its important that you add in my opinion shio, your presenting your opinions like they're pure facts. I actually liked MGS2 better than MGS1. Heres the link to the source btw: http://www.gamesradar.com/ps3/metal-gear-solid-4-guns-of-the-patriots/news/metal-gear-solid-4-the-first-review-is-out/a-20080512143146234035/g-20051216153655522074/p-3 |
The presentation of a lengthy story through only non-interactive design is terrible - depending on the gameplay proportions ofcourse (if the game is 200h with 10h of cutscenes is ok). The majority of Gamers don't want to watch the "movie"... they want to play the "movie".
Some developers are trying to make the games more like a movie than a game: Kojima seems to be one of them. he tries to make an "Epic" story, but cutscenes abuse disrupts the coherence, balance, atmosphere and can be very anti-climatic after you had an epic boss fight, only to get plastered with 15min of cutscenes. That is why I mentioned Deus Ex and Half-Life:
Deus Ex - a story heavy game, where the main story's 'dialogue scenes' are no more than 2-3min each. Not only is the game much deeper than the entire MGS series, but Deus Ex also shows how to make a balance between the story and gameplay. And a sizeable part of the story is actually optional.
Half-life 2 - Amazing story, almost everything is optional. I'm not saying Kojima should try to copy how Valve does, but he could learn from them on how to not force the story down the players' throats so much. He could've just made a part of the story optional, but still near the players if he wishes so.
I don't, and never will, trust exclusive or first-hand reviews. Especially when he answers like this:
GR: You said in your review that MGS4 isn't perfect. What were your biggest complaints with it, and why did those issues disappoint you? Any major flaws?
PF: I think the game's ending suffers from the Return Of The King syndrome in that it keeps ending when it should really draw a line earlier on. That's the main one for me. Also, the 'togglable' auto-aim isn't always as smart at locking on as it should be in those situations where it really makes sense that you use it.
GR: Why weren't those problems enough to stop you giving the game a 10/10 rating?
PF: For me, like the greatest films, it's outstanding because of, and not despite, its idiosyncrasies and flaws. It's the expression of one very creative person's vision and to see that undiluted with all it's eccentricities and genius intact is remarkable. It's also a cracking story and truly rewarding to play.
Bam.







