shio said:
And none of those have a great story. Kojima is doing the mistake of presenting MGS4's story like a movie rather than an interactive experience. He did it pretty good on MGS1 with a good balance, but the rest afterwards has shown he does not know how to incorporate a story-centric design in an action game. He should've just looked at Deus Ex to see how to not rely only on cutscenes/dialogue scenes to tell the entire story. Even better if he looked at the Half-Life series. 9h of cutscenes is overkill. |
You are the first person on the internet to say Xenogears's story isn't great. Is cutscenes a really bad thing? Cutscenes will only be bad if there isn't enough gameplay IMO







