Riachu said: Words Of Wisdom said: Riachu said: dtewi said: Soriku, it's ironic you're saying that cutscenes are bad.
Didn't we watch half of Kingdom Hearts II? |
Yes we did. Kingdom Hearts II was a very story heavy game. Lenghty cutscenes IMO are not that bad if the story is good. |
When did "very story heavy" come to mean "lengthy cutscenes?" | Story heavy means that there is a lot of cutscenes and look at the examples. i.e. Xenosaga, Xenogears, Metal Gear Solid, Final Fantasy X, Kingdom Hearts II They all have lenghty cutscenes |
And none of those have a great story.
Kojima is doing the mistake of presenting MGS4's story like a movie rather than an interactive experience. He did it pretty good on MGS1 with a good balance, but the rest afterwards has shown he does not know how to incorporate a story-centric design in an action game. He should've just looked at Deus Ex to see how to not rely only on cutscenes/dialogue scenes to tell the entire story. Even better if he looked at the Half-Life series.
9h of cutscenes is overkill.