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Riachu said:
Words Of Wisdom said:
Riachu said:
dtewi said:
Soriku, it's ironic you're saying that cutscenes are bad.

Didn't we watch half of Kingdom Hearts II?

Yes we did. Kingdom Hearts II was a very story heavy game. Lenghty cutscenes IMO are not that bad if the story is good.


When did "very story heavy" come to mean "lengthy cutscenes?"

Story heavy means that there is a lot of cutscenes and look at the examples. i.e. Xenosaga, Xenogears, Metal Gear Solid, Final Fantasy X, Kingdom Hearts II They all have lenghty cutscenes

 

And none of those have a great story.

Kojima is doing the mistake of presenting MGS4's story like a movie rather than an interactive experience. He did it pretty good on MGS1 with a good balance, but the rest afterwards has shown he does not know how to incorporate a story-centric design in an action game. He should've just looked at Deus Ex to see how to not rely only on cutscenes/dialogue scenes to tell the entire story. Even better if he looked at the Half-Life series.

9h of cutscenes is overkill.