Riachu said:
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And none of those have a great story.
Kojima is doing the mistake of presenting MGS4's story like a movie rather than an interactive experience. He did it pretty good on MGS1 with a good balance, but the rest afterwards has shown he does not know how to incorporate a story-centric design in an action game. He should've just looked at Deus Ex to see how to not rely only on cutscenes/dialogue scenes to tell the entire story. Even better if he looked at the Half-Life series.
9h of cutscenes is overkill.