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Riachu said:
shio said:
Riachu said:
Words Of Wisdom said:
Riachu said:
dtewi said:
Soriku, it's ironic you're saying that cutscenes are bad.

Didn't we watch half of Kingdom Hearts II?

Yes we did. Kingdom Hearts II was a very story heavy game. Lenghty cutscenes IMO are not that bad if the story is good.


When did "very story heavy" come to mean "lengthy cutscenes?"

Story heavy means that there is a lot of cutscenes and look at the examples. i.e. Xenosaga, Xenogears, Metal Gear Solid, Final Fantasy X, Kingdom Hearts II They all have lenghty cutscenes

 

And none of those have a great story.

Kojima is doing the mistake of presenting MGS4's story like a movie rather than an interactive experience. He did it pretty good on MGS1 with a good balance, but the rest afterwards has shown he does not know how to incorporate a story-centric design in an action game. He should've just looked at Deus Ex to see how to not rely only on cutscenes/dialogue scenes to tell the entire story. Even better if he looked at the Half-Life series.

9h of cutscenes is overkill.


You are the first person on the internet to say Xenogears's story isn't great. Is cutscenes a really bad thing? Cutscenes will only be bad if there isn't enough gameplay IMO


Xenogears' really isn't great, especially when compared to the best RPG stories ever, such as Planescape: Torment, Fallout 1 and Neverwinter Nights 2: Mask of the Betrayer. But that is my opinion.

I'm not saying cutscenes is bad, far from that. What I wrote was that when cutscenes take a BIG amount of gametime, it hurts the game experience. Instead, Kojima should have found ways to disperse some of the more unnecessary parts of the story, if he couldn't remove it at all.

Maybe MGS4's story is actually a good one, but having 1 third of the game non-interactive is not praise-worthy.

 

Loud_Hot_White_Box said:
shio said:
 
[nothing of consequence]
Bam nothing. NOTHING. Kojima tries and succeeds to tell some of the most epic stories in gaming. If you don't like the way they are implemeted, fine. Your preference for mix of cutscene and gameplay to let players experience an interactive story is not authoritative. What fanboy FUD of you to object so hard, like what you say matters. MGS3 is especially beloved by a vast majority of fans, and your denigration of 2 and 3 just point to the obvious: you are pouring out spiteful opinion here, and nothing more.

 

So I should give up on what I think and follow the opinions of people, whom are majorly composed of gamers who never even played an Adventure game or a western RPG, the 2 genres that are known to produce the best stories in videogaming?

I don't hate Kojima or anything. I thoroughly enjoyed MGS1, and I loved Snatcher even though it was a bit on the generic side; but I'm not going to say that his games were flawless. Atleast I tried to explain my point instead of shouting "FUD fanboy alert, zomg!" like you did.