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Forums - Gaming - Sony Innovators? Yea....ok

ToastyJaguar said:
yeah the recent posts about the un-originality of the 360 are annoying for those of us that have a 360.

What about achievments? this for many people is enough to sway them into buying the 360 version of a multi plat game. It's like a little meta-game and highlty addictive.

now sony is copying achievments with trophies!

I don't care, all the consoles are innovations of the previous versions, that's why there all so good.

You know ps2 games already contained achievements not all of them. BUt Jak and Daxter for example, kinda like achievements.



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ssj12 said:
ToastyJaguar said:
ssj12 said:
ToastyJaguar said:
yeah the recent posts about the un-originality of the 360 are annoying for those of us that have a 360.

What about achievments? this for many people is enough to sway them into buying the 360 version of a multi plat game. It's like a little meta-game and highlty addictive.

now sony is copying achievments with trophies!

I don't care, all the consoles are innovations of the previous versions, that's why there all so good.

achievements aren't original at all. They are just glorified unlockables. All they are is external unlocks versus internal. People are just stupid and blinded by achievements versus playing the game to have fun.


I'm not stupid nor blinded...

I think achievments are one of the biggest console gaming innovations this gen. Go ask owners of ps3 and 360's which version they would rather play. Most of the time it is the 360 version for achievments as they add more fun to games and allow gamers to do stuff in a game they normally wouldn't do.

 


ITs not becasue of the achievements, it's because the PS3 has garbage ports.

 

In the run up to gtaiv, alot of people were saying how superior the ps3 version was over the 360. Still alot of people still said they would rather earn achievments while playing the game.

I still think achievments are the main innovation this gen, if they weren't then why is Sony implementing trophies? 

 




NYANKS said:
And Sony does tilt sensing, not exactly the same as Wii. It seems quite different to me. And if it wasn't for these technological innovations, the Wii controller wouldn't be possible.

 Right.  Tilt Sensing was a DS thing.



Gamer1211 said:
 

Ok first and foremost I will try not to be bias and fanboyish if that is even a word in my response. Unlike yourself I do not really have a preference for a console and the point of this thread was not to exhibit negitive connotations to Sony but to use them as an example. (please refer to the two threads I posted in my inital posting)

The PSP "home" button serves a simular but different purpose to that of the 360. The 360 does allow you to navigate back to the main menu like the PSP but also incorporates all the XBL functionality into it. Agreed, the PSP did have a home button first and again, I will pass Sony on some credit for this.

Sony popularized DVD for games. DVD is a format sir and does not promote any innovation whatsoever.

Analog stick and rumble was copied no matter if it was built in or dual it was still a copy from Nintendo. I am not sure what you are getting at.


LOL ok sorry about that, I thought you were trying to directly flame Sony, I've seen literally like 15 of these things on this semi-smaller community. I don't mean any offense to you, and I definitely jumped the gun :D My bad ^^;

DVD is a format, but at the same time the bump in space was the big difference between the quality of Dreamcast games and PS2 games. Obviously better hardware was a major factor, but the format still plays a part in the overall quality of not only the games but the system itself. The fact that the PS2 could play them was a major factor for me when purchasing my PS2.

Like I mentioned, revitalizing and standardizing is the same as innovating to me, I did NOT like the rumble on the N64, and the dual analog was added, which makes a WORLD of difference in video games, in fact, video games would not be where they are today without the help of dual analog. Think of how many games you've played that use 2 analog sticks, and that's all because Sony standardized it. Besides, I don't think it was Nintendo that originally made the concept of an analog stick :P They just made it better than the previous user, and Sony in turn took it, and made it better than that of Nintendo. When people talk endlessly about basketball, do they ever give the creators the credit? Hardly, people remember the players, and the ones that make the sport what it is today. And for that, we all owe Sony just as much if not more than Nintendo.



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ssj12 said:
 

See bolded


Actually Nintendo DID invent the D-Pad. There was something similar to the D-pad out before Nintendo made it on the Coleco Vision and the Intellevision, however those were disk pads, and they sucked royally.

Nintendo inovated and made a beter design using the 4 direction "pad" which made controlling much easier.  There was like one attempt at a D-pad before it... maybe and it sucked.



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ToastyJaguar said:
ssj12 said:
ToastyJaguar said:
ssj12 said:
ToastyJaguar said:
yeah the recent posts about the un-originality of the 360 are annoying for those of us that have a 360.

What about achievments? this for many people is enough to sway them into buying the 360 version of a multi plat game. It's like a little meta-game and highlty addictive.

now sony is copying achievments with trophies!

I don't care, all the consoles are innovations of the previous versions, that's why there all so good.

achievements aren't original at all. They are just glorified unlockables. All they are is external unlocks versus internal. People are just stupid and blinded by achievements versus playing the game to have fun.


I'm not stupid nor blinded...

I think achievments are one of the biggest console gaming innovations this gen. Go ask owners of ps3 and 360's which version they would rather play. Most of the time it is the 360 version for achievments as they add more fun to games and allow gamers to do stuff in a game they normally wouldn't do.

 


ITs not becasue of the achievements, it's because the PS3 has garbage ports.

 

In the run up to gtaiv, alot of people were saying how superior the ps3 version was over the 360. Still alot of people still said they would rather earn achievments while playing the game.

I still think achievments are the main innovation this gen, if they weren't then why is Sony implementing trophies? 

 


 to get the people who apparently can't enjoy a game for what its worth and has to be rewarded to play the game to buy a PS3. The PS3 has sold over 2/3 of the 360 overall sales without trophies. I'm going to say the PS3 really doesn't need them as the only reason people by the console.



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@ssj12

"Ya, and Nintendo copied off of Atari's motion sensing controlers and the PowerGlove."

His point wasn't that Nintendo created motion sensing, even though powerglove was on NES though not built by Nintendo. It was that Nintendo innovated it for what a awesome controller it is now and Sony copied that idea in a much smaller and older form.

"Sega had online way before M$. And Sony also did before M$."

True Sega and Sony technically had online capabilities prior to xbox's release. However, MS are the real innovators here sense nothing then or now really compares to Live. The new PSN and Home will be the first real attempt by anyone to truly match or exceed what MS has done and obviously they exist because of Live.

"Rumble Pack = trash and everyone knows it was..."

This is so wrong on so many points. Sony's, i.e. Immerson's tech, was overall better implemented than the rumble pack, but Nintendo clearly had the original vision.

"...analog sticks was created in arcades, and the D-Pad has been around longer then the NES was."

Again, true, yet still areas where Nintendo really proved their usefulness and again made gaming industry standards.

Either way his main point still stands. Sony hasn't really innovated anything in gaming. They have improved in minor ways to some existing designs. But, many of those improvements are based on personal views.

I for one like Nintendo's single analog approach in all of its controllers far more than the dual analog.

I liked carts much better than discs. I really hope flash media is advanced and cheap enough next gen to make the switch back.



I think it should be noted that ARCADE sticks are(or at the very least, were) entirely different than ANALOG sticks.

Arcades may have had a stick that you used to control direction, but those sticks didn't offer varying degrees of direction. Essentially all they did was tack a stick onto a Dpad method of input. There was even an add on for the original gameboy (looked freaking awesome, even if it was bulky as hell) that included a joystick that fit over the Dpad so it was like using a joystick.



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ToastyJaguar said:
yeah the recent posts about the un-originality of the 360 are annoying for those of us that have a 360.

What about achievments? this for many people is enough to sway them into buying the 360 version of a multi plat game. It's like a little meta-game and highlty addictive.

now sony is copying achievments with trophies!

I don't care, all the consoles are innovations of the previous versions, that's why there all so good.
Agree. Achievements after the wii mote is the best innovation this gen. What other innovation adds 10-20 extra hours of gaming to each game? 

 



Grey Acumen said:
I think it should be noted that ARCADE sticks are(or at the very least, were) entirely different than ANALOG sticks.

Arcades may have had a stick that you used to control direction, but those sticks didn't offer varying degrees of direction. Essentially all they did was tack a stick onto a Dpad method of input. There was even an add on for the original gameboy (looked freaking awesome, even if it was bulky as hell) that included a joystick that fit over the Dpad so it was like using a joystick.

 

THE HANDY PACK FOR GAME BOY, with its lighting, external stereo speakers, and magnifier. Add that to a game boy original with a game genie and an AC adaptor on it and you had a freaking massive game system. I called it.. THE SUPER GAME BOY.

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