greenmedic88 said: What those NPD chart numbers don't show are the number of titles in the 3rd party block compared to the number of Nintendo published titles in the Nintendo block.
That's not the data that the charts were created to show, but if they did, you would see the Nintendo published titles selling a very disproportionate number of soft units relative to the number of titles they have published.
Example: You have 100 titles selling 60% of the total soft sales vs. 20 titles selling 40% of the total soft sales. Nobody is going to argue that those 100 titles are doing better than the 20 on the other half of the chart bar.
The chart fails to put a hole in the idea that 3rd party sales on the Wii are still lagging.
What would be a better comparison is how 3rd party games are selling on the Wii relative to 3rd party games on the PS3 or 360. If that information was released, it would be FAR more useful to 3rd party developers to see which platform would yield better potential sales figures.
Either way, such a chart wouldn't matter to a newer studio with fewer resources anyway because developing for the Wii simply costs significantly less and takes significantly less time to realize revenue upon publication. That's more important than any bar chart to the developers who must take costs into strong consideration. |
You raise an excellent point that Nintendo's games sell disproportionately well on their systems. However, I think thats less important than you might think. First, as GlingGling pointed out, Nintendo has undisputedly taken the lead when it comes to putting efforts into their Wii games. This is not to say that third parties aren't trying, but as I've bored people to tears with by saying before, third party efforts on the Wii are generally not as strong as they are on the 360 and PS3. (I'll spare you the lecture; I'm sure you can find it on this site if you *really* want to.) Since Nintendo has put the most in, isn't it logical that they should take the most out?
I also submit that third parties actually shouldn't care as much about their total share of the Wii market as they should about their individual financial successes and failures. By this, I mean that they shouldn't bother comparing their sales to that of Nintendo. Instead, they should ask themselves if developing and publishing Wii games is the most efficient way to maximize profits. If I was in their shoes, I would care more about the fact that publishing Wii game has launched many third party profits through the roof than about the fact that Nintendo's profits have been even more stellar.
That said, I would try to understand how Nintendo got to be in the position it is today. I'm sure by now you've read at least some of Sean Malstrom's articles. If not, I highly encourage you to read them, as they're generally the most insightful analysis of what's currently happening that I've ever seen. As he points out, Nintendo's new "casual" franchises are making them a mint, but their long-term effect of creating new gamers has led to their core franchises realizing greater profits than ever before. See the sales of Mario Kart DS, New Super Mario Brothers, and many more of their DS sequels, and compare them to the sales of their predecessors; you'll quickly see exactly what he means. So at this point, comparing third party sales to Nintendo's is akin to asking who's "winning" in a game where one side is playing checkers, and the other is playing chess.
On an unrelated note, do I write too much? Would you guys prefer that I be less verbose? I feel bad when I see that my posts take up half the page, while the rest of you guys make your points much more quickly.