Bofferbrauer2 said:
JEMC said:
I genuinely thought EA would led Bioware ship the new Mass Effect before deciding to close it down or not, making this move surprising, at least to me. It's easy to say this now, but I don't think this would have happened if Zampella was still alive and at EA.
Well, that leaves Exodus and The Expanse as not only the closest, but also the only options for those of us that wanted to play something similar to a Mass Effect game, and it also leaves EA without another IP for fans to look after. |
It depends on how much along the development of the new Mass Effect was. If it would still take several years until completion then I can understand why they would cut their studio now, if it was about to be finished, then it would have been a very stupid move (though in line with EA's actions). Bolded: I wish Trip Hawkins never left EA to create 3DO. The console died and as a publisher led Might & Magic to get destroyed and gobbled up by Ubisoft, while as a boss at EA he was able to rein in all their more negative impulses. Until he left EA was a great studio and publisher, hence why studios like Bullfrog or Origin Systems joined them. And yes, one less EA IP to worry about. At this rate I see the big publishers becoming entities that release just a single title every year, like EA becoming just a developer for Fifa EA Sports FC, while Activision just releases a yearly Call of Duty and Ubisoft every year a new Just Dance - while collectively sitting on a giant hoard of unused IPs. |
When I ment with Zampella is that he was more than a corpo suit, he was a developer and could see what could work and fight for it. I don't know if there's anyone left at EA that has the knowledge and weight (and balls) to do that anymore.
As for the kind of games EA will do, PCGamer has an article about it:
https://www.pcgamer.com/gaming-industry/with-bioware-dead-ea-lays-out-its-next-chapter-and-its-pretty-much-as-predicted-guns-and-football-are-fine-and-everything-else-is-under-the-microscope/
(...)
I'll spare you the corporate gobbledygook about challenging assumptions, confronting assumptions, and imagining new possibilities, and cut straight to the chase: The plan is to do fewer things with fewer people focusing on its biggest franchises. What that works out to practically:
- Shooters: More Battlefield, more Apex Legends, and "bringing together our Respawn and DICE studios to collaborate on a future project."
- Action-adventure: Marvel's Iron Man and the third Star Wars Jedi game are still happening, but "beyond that, we will concentrate our efforts on fewer simultaneous, large-scale projects."
- EA Sports: Full commitment to EA Sports FC, plus a new American football game creatively codenamed "Project Gridiron," and Fight Night is coming back.
- Lifestyle: The Sims will continue but "Project Lotus," originally presumed to be a sort of precursor to The Sims 5, has been paused. The Skate dev team, meanwhile, is being cut to "build a healthier and more sustainable business."
So yeah, shooters, Sport games and that's basically it. I'm not even sure The Sims are safe.
shikamaru317 said:
A person claiming to be a fired Bioware employee posted on Reddit an in-engine (UE5) trailer Bioware had made for the game a few months back, likely for a reveal at The Game Awards in December. The Mass Effect Reddit mods couldn't authenticate the video, but found no generative AI markers, and some independent sources have stated it is a legitimate trailer for the game. https://www.reddit.com/r/masseffect/comments/1xclmpu/mass_effect_universe_trailer/
Looks pretty good, reminds me of trailers for the original trilogy in terms of tone, and I'm not seeing character designs that feel like they were part of social justice messaging like Dragon Age Veilguard, I feel like they had learned some lessons from Veilguard flopping. |
I'm actually surprised they used UE5 for that. One of the problems Bioware had with DA The Veilguard was that they were forced to use Frostbite, which isn't the best engine for an RPG.
Anyway, thanks for sharing the trailer.
Please excuse my bad English.
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