It's free temporal resolution if you already have a decent base framerate.
Do you support Frame Generation? | |||
| Yes | 11 | 57.89% | |
| No | 6 | 31.58% | |
| Don't care | 2 | 10.53% | |
| Total: | 19 | ||
It's free temporal resolution if you already have a decent base framerate.
Very useful assuming your base fps is 60 or higher. Even more so if you have an RTX 50 series GPU featuring multi frame gen.
Some games have a better implementation than others, but it's generally been improving.
As with graphics settings more generally, I have a play around with it upon booting up a new game.
Will probably be leaned on by inefficient devs to justify not having 60 fps games.
My problem with lower framerates isn't input latency but them feeling and looking like crap whenever you move the camera.
Even on 30fps titles I found using lossless scaling to increase them to 60fps to be a big improvement and it's generally not recommended to use it with a base framerate that low.
I played through the whole of Indiana Jones with dlss framegen to get 120fps. I think it's a good feature though I'm less sold on MFG. I've only stuck to 2x generation.
I have a very, very low opinion of frame generation. It’s been ruining movies and television for years.
In gaming, it has ONE specific utility: promoting frame rate stability where it otherwise would not be achieved. Outside of that particular circumstance, it harms performance for the sake of running an approximation of the actual game.
The way frame generation is marketed, I just consider it a slop-filter.
I'm worried it'll become a crutch for studios to avoid proper optimization instead of a genuine performance boost.
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