haxxiy said:
IIRC that was just because of the increased cartridge size. If anything, their compression algorithm for Gold & Silver was worse than the one used in Red & Blue, as the people working on decompiling them found out. |
I don't know much about game sizes and coding, but Gold and Silver have better visuals, 100 more Pokémon, 100 more moves, more items, quite a bit more beefy sprites, a 24/7 real-time system with a crap ton of events and variables, twice as many music tracks... and much more. That alone should at least take quite a chunk from the extra MB Gold and Silver had over Red and Blue. But then they just went and add Kanto. I don't think fitting all of that with just twice the memory was an easy feat.









