Cerebralbore101 said:
The 85% number is a cherry-picked lie. For all of 2025 the number was 78% digital, not 85% as per Sony's records. And they count $1 indie games the same as a $70 purchase.
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To an extent, yes, but at the same time, numbers don't lie.
The article I quoted mentioned that in the US in 2025 across all platforms, physical game spending was at $1.5 billion TOTAL. Again, that financial figure is across PlayStation, Nintendo, and Xbox combined. That's for the gaming industry's largest market. For reference, physical game spending peaked in 2008 at $11.6 billion.
That's an 87% drop in players buying games physically. And this is at a time when many games now cost $70 for a physical copy, when in 2008, it was mostly $60. That alone paints a bleak picture. And while we don't get exact figures like this in Europe, the article further mentions that the European market is in a similar state.
Ultimately, what I feel Sony should have considered is passing the cost onto consumers. Like what Nintendo is doing with the Switch 2. Often, if you want a physical copy, you're paying $10 more for a Switch 2 physical copy than you would for a PS5 or Switch 1 physical copy. Whether Sony charged an extra $10-$20 for physical copies, the hardcore crowd would've, for the most part, continued buying. Because the option at least remains. $1.5 billion, while nowhere near the figure it used to be, that's still a LOT of money, and shouldn't have been scoffed at.