I'm very interested in the final results. Such CPU heavy game will be a great challenge for Switch 2.
I'm very interested in the final results. Such CPU heavy game will be a great challenge for Switch 2.
| Ashadelo said: At this point are there any big 3rd releases that are not currently in development for the NS2? GTA6? |
Plenty, but no one can really tell if that's current state of the affairs, or if those are more definitive decisions.


The game launches on Switch 2 on the 4th of December, and we got our first look at gameplay
https://www.vgchartz.com/article/468994/monster-hunter-wilds-launches-december-4-for-switch-2/
| Otter said: In this era and with the proximity of power I knew it would mean the end of separate handheld and console Monster Hunters. Clearly porting is a bit of struggle which is why it's taking so long compared to the RE stuff but this is great for Capcom. Will mean a bit of weaker sales than the usual Nintendo MH but a fraction of the cost and they can focus on optimisation and genuine sequels |
This isn't any indication of anything of the such if anything this could be seen as Capcom prepping the S2 audience for the more portable specific title in future given how features like local play have been added all the while trying to make up for the vastly slower sales compared to Rise and World. The separation had little to do with power and more to do sub-culture as Tri-Ultimate had both a console and portable version, portable centric games are structure differently they're designed for short bursts of play.


Visually it holds up better than I expected given that its a rather ugly and poorly optimised game even on the much more powerful PS5.
I already played it there so I don't feel the need to double dip here, but for those that only game on Nintendo it's nice that this exists.
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