By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Google bans Doki Doki Literature Club from their store due to "sensitive themes"

firebush03 said:

Y’know… I’ll never understand why some people are so willing to engage in what is essentially endless debate on the internet. It’s already challenging enough to convince somebody of your perspective when confined to a single paragraph or two of text, alongside the limitation of only exchanging a few messages per day. Feels so wasteful IMO. I’d rather just read, process, and reshape my perspective, saying anything only if I have need for clarification or have a rebuttal to proposal.

My job is endless conference calls that could be done in email.  Maybe not a good excuse but when i am home I rarely check VG.



rtx 4090, 32 gb ram, i7-13700k

Switch 2

Around the Network
SvennoJ said:
Bofferbrauer2 said:

I'm using Ecosia, though I may be switching to Qwant later down the road. Both are European engines, but with a different focus (Ecosia uses the money generated by the searches to plant trees whilst Qwant is very privacy focused).

Ecosia's search results are primarily powered by Microsoft Bing, enhanced by Ecosia's own algorithms. In some cases, or for specific features, it may also utilize results from Google...

It's just a layer on top :/

Qwant relies on Bing's search index to provide comprehensive results.

Qwant goes a bit further though but it's still not independent.

Brave and Mojeek seem to be in dependent and you can turn AI off in Brave.

That's now.

Qwant and Ecosia are actually working together to make their own to get truly independent, too - basically what Brave did 3 years ago, at which point they were also still dependent on Bing. In fact, since 2025 both use the same indexing machine, though it's still augmented by Bing, so not fully independent just yet.

Mojeek has been independent for long, but the indexing is rather weak with less than 10 billion pages indexed - half of Staan in Qwant and Ecosia while the latter is still in development and rollout.



Chrkeller said:
curl-6 said:

Sorry but that's a ridiculous comparison.

Teenagers date, flirt, fall in love, and yes, have sex. To pretend this doesn't happen and that it mustn't be so much as talked about like it's some kind of unspeakable taboo is frankly just denying reality.

If the subject objectionable to you, that's fine, you can simply choose not to play Doki Doki Literature Club.

And google can decide it isn't for their storefront. 

My wife does graphic design for a living.  We have had similar discussions.  A group reached out wanting some design logos and websites.  Their group came across as racist adjacent.  She declined the work because it would hurt her brand via association.  Was she wrong?  Was she wrong to turn something down because of brand identity?  Or was she within her rights to decide what is best for her business?  

All google has done is remove something they don't think works with their brand..  why is google wrong?  Why should google be forced to host something that isn't good for their business?  

Edit

and my kids have been educated on sex.  nobody is avoiding it.  the question isn't what do kids do.  the question is, is google within their rights.  

Google actually approved and hosted the game on their storefront last year; if the content itself, which was well known at the time, was the real issue here, they simply would have denied it release in the first place.

This move is driven not by organic forces but by a coordinated attack on adult content across the industry, as already seen last year when payment processors such as Visa and Mastercard were pressured by lobbyists like Collective Shout into blocking the sale of adult games, leading to many of them being banned from Steam.

This isn't about businesses deciding what's good for business, this is about political actors pressuring companies to ban content they don't like.



firebush03 said:

Hot Take: If a privately-owned distribution site does not find a product to match their values, then they should have every right to not offer the product on their storefront.

Doki Doki not being on Google Play doesn’t mean the game ceases to be for sale— all that means is Google won’t make the game as accessible as it once was. (Though if Doki was only available through the Google Play Store, then that’s more of an issue regarding consolidation of market power rather than a company rejecting a product.) This isn’t censorship but an exercise of Google’s rights.

This is the discussion on wether a business should be allowed to refuse to make a cake for a gay couple again.



Chrkeller said:
IcaroRibeiro said:

Yes, this is my position

Mine too.  If I own a store, I decide what I sell.  Nobody else. 

My understanding is this game is highschool girls where your decisions can lead to sexual aspects and self harm.

If I were google, I wouldn't want it on my store.

They can sell it directly, that is their problem, not Google's.

Someone else might have already said it, but there are no sexual aspects, and self harm is just part of the story the game tells, you don't really have much control over the story, but we're really sinking very low if that's what is banneable in a video game now.



Around the Network
TheRealSamusAran said:
firebush03 said:

Hot Take: If a privately-owned distribution site does not find a product to match their values, then they should have every right to not offer the product on their storefront.

Doki Doki not being on Google Play doesn’t mean the game ceases to be for sale— all that means is Google won’t make the game as accessible as it once was. (Though if Doki was only available through the Google Play Store, then that’s more of an issue regarding consolidation of market power rather than a company rejecting a product.) This isn’t censorship but an exercise of Google’s rights.

This is the discussion on wether a business should be allowed to refuse to make a cake for a gay couple again.

This.

If private companies can conduct business however they please, then they can say refuse to serve people based on their gender/race/sexuality, or ban games if they contain LGBT+ content or criticise a government or political party, or any number of things.



Vodacixi said:

It should be noted that the "Plus" version of the game includes an alternate scenario without involving us the player. In this scenario, the girls develop their own stories and the bonds between each other, exploring themes like depression, abuse and self-harm in a very realistic, but warming way. There's no gore, there's no sexual content. Just 4 girls going through their problems and supporting each other as friends.

People often leave this part out (well, it's behind a paywall, so it's somewhat understandable), but this content is probably one of the most mature and well put together stories about mental health that I've seen in a video game. And if you play it after the main game, you get an incredibly cathartic effect after all the horror that the girls had to go through. Just for this alone I think it's a game worth playing and definitely shouldn't be pulled off from any store due to "sensitive themes". It helps a lot more than it harms.

I never looked into what the Plus version offers, because I figured it was just a cash grab, specially with that version releasing on consoles, when the original game being on PC was such an important part of the experience.

But... I want to play that now.



TheRealSamusAran said:
Vodacixi said:

It should be noted that the "Plus" version of the game includes an alternate scenario without involving us the player. In this scenario, the girls develop their own stories and the bonds between each other, exploring themes like depression, abuse and self-harm in a very realistic, but warming way. There's no gore, there's no sexual content. Just 4 girls going through their problems and supporting each other as friends.

People often leave this part out (well, it's behind a paywall, so it's somewhat understandable), but this content is probably one of the most mature and well put together stories about mental health that I've seen in a video game. And if you play it after the main game, you get an incredibly cathartic effect after all the horror that the girls had to go through. Just for this alone I think it's a game worth playing and definitely shouldn't be pulled off from any store due to "sensitive themes". It helps a lot more than it harms.

I never looked into what the Plus version offers, because I figured it was just a cash grab, specially with that version releasing on consoles, when the original game being on PC was such an important part of the experience.

But... I want to play that now.

The Plus version includes the side stories, a completely new soundtrack for said side stories (and it's quite good btw), an art gallery and... without getting into spoilers, let's just say that it changes and adds stuff to the presentation of the overall game to insert it better withing the game's universe. This also adds quite a bit of new lore. On sale, it's totally worth it.

Just keep in mind that the side stories are just that... stories. There is no interaction or actual gameplay.



curl-6 said:
TheRealSamusAran said:

This is the discussion on wether a business should be allowed to refuse to make a cake for a gay couple again.

This.

If private companies can conduct business however they please, then they can say refuse to serve people based on their gender/race/sexuality, or ban games if they contain LGBT+ content or criticise a government or political party, or any number of things.

Nope.  LGBT have constitutional rights that protect against discrimination.

Videogames dont have constitutional rights.

So no.  Nothing in your post is accurate.

For the last time the game takes place in highschool, which means kids here in the states.  Sexual themes, implied sex, self harm via a group of kids (which is what highschoolers are) is controversial.  Google got rid of it for brand protection.

This couldn't be a more non story.

Last edited by Chrkeller - on 16 April 2026

rtx 4090, 32 gb ram, i7-13700k

Switch 2

Chrkeller said:
curl-6 said:

This.

If private companies can conduct business however they please, then they can say refuse to serve people based on their gender/race/sexuality, or ban games if they contain LGBT+ content or criticise a government or political party, or any number of things.

Nope.  LGBT have constitutional rights that protect against discrimination.

Videogames dont have constitutional rights.

So no.  Nothing in your post is accurate.

For the last time the game takes place in highschool, which means kids here in the states.  Sexual themes, implied sex, self harm via a group of kids (which is what highschoolers are) is controversial.  Google got rid of it for brand protection.

This couldn't be a more non story.

There's nothing stopping a storefront from simply delisting a game with LGBT content and citing "adult themes" or "sensitive topics" as the reason, since it's technically not discriminating against a real person.

Sexual references or themes in teen media has not really been controversial outside of hardcore conservative circles in decades, even in the 90s it was mainstream.

If this was really about the content itself, Google would simply have refused to approve the game when it arrived on their storefront last year. But they did approve it, and sold it on their storefront for months. The game's content did not change in that time.