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Forums - Nintendo - What would you like to see in an Ocarina of Time Remake?

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zorg1000 said:
Soundwave said:

5 million range seller isn't going to move Switch 2 systems, 5 million software sales is not a big deal for Nintendo. Clubhouse Games on Switch 1 sold almost 5 million copies.

You need something that's going to sell 10++ million, probably more ideally 15 million+ if this is the big holiday title for 2026.

And to hit that kind of sales it has to be a very significant remaster/remake. I think they want to do someting big anyway, they've been sitting on that realistic Zelda demo since 2011, I don't think the Switch 1 was capable of running that in real time with lots of enemies on screen and larger environments, but Switch 2 easily can. Switch 2 is probably the hardware they were waiting for.

So that probably aligns as well. Switch 2 can run this with massive open world areas and more than just 2 characters on screen easily

I don't think Switch 1/Wii U could run this as a game, even with fixed camera angles and no gameplay you could see the demo was dropping below 30 fps and that's with a pretty empty environment. 

I really don’t get why you think a 15 year old tech demo is what they will use as the base of the game.

Reusing the engine/assets from BotW/TotK makes 100000% more sense and would save time/money.

BoTW/ToTK is honestly probably the inferior engine, whatever this was they almost definitely were not running it on stock Wii U hardware. I think part of the reason they changed to the BoTW more cartoony look was because the above wasn't possible on the Wii U in an actual playable game situation.

The original BoTW demo they showed too looked better than the final game as well, I think they had to downgrade again from that to get it running on a Wii U with the scale of environments the game demanded. Likely they had some kind of Wii U dev kit model that was significantly more powerful than the final hardware. 

Last edited by Soundwave - 2 days ago

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Soundwave said:
zorg1000 said:

I really don’t get why you think a 15 year old tech demo is what they will use as the base of the game.

Reusing the engine/assets from BotW/TotK makes 100000% more sense and would save time/money.

BoTW/ToTK is honestly probably the inferior engine, whatever this was they almost definitely were not running it on stock Wii U hardware. I think part of the reason they changed to the BoTW more cartoony look was because the above wasn't possible on the Wii U in an actual playable game situation.

The original BoTW demo they showed too looked better than the final game as well, I think they had to downgrade again from that to get it running on a Wii U with the scale of environments the game demanded. Likely they had some kind of Wii U dev kit model that was significantly more powerful than the final hardware. 

Or tech demos just don’t have any actual bearing on what games they will release. Look at the early Zelda & Mario tech demos for GameCube that were nothing like the games we ended up getting, Wind Waker & Sunshine.



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
Soundwave said:

BoTW/ToTK is honestly probably the inferior engine, whatever this was they almost definitely were not running it on stock Wii U hardware. I think part of the reason they changed to the BoTW more cartoony look was because the above wasn't possible on the Wii U in an actual playable game situation.

The original BoTW demo they showed too looked better than the final game as well, I think they had to downgrade again from that to get it running on a Wii U with the scale of environments the game demanded. Likely they had some kind of Wii U dev kit model that was significantly more powerful than the final hardware. 

Or tech demos just don’t have any actual bearing on what games they will release. Look at the early Zelda & Mario tech demos for GameCube that were nothing like the games we ended up getting, Wind Waker & Sunshine.

Possibly but that Wii U engine demo seemed to have an awful lot of effort put into to just throw away. 

Things like the 2000 "realistic" Zelda demo for GameCube was just a CGI cutscene entirely probably outsourced to a CG animation studio, the Wii U demo was real time models made by EAD, but with no controllable camera (you could change the angle but only to set points on the Wii U gamepad) and change the time of day from day to night in real time. 

It was way above anything on the Wii U graphically though looking back at it. 



zorg1000 said:
firebush03 said:

IDK if I’d label a faithful remake as “lazy,” but yeah, I kinda agree with you there… Nintendo would need something with a little more oomphf. Though then again, 2020 leaned almost entirely on the momentum of AC:NH and 2025 leaned heavily on Summer blockbusters (MKWorld, DKBananza) to hold them over.

I think what he means by lazy is it can’t just be an HD port/remaster. That would still likely sell a few million (looking at previous remasters on 3DS/Wii U/Switch) but a built from the ground up, modernized remake could be a major 15+ million seller.

Yeah this is pretty much what I meant.

The same game with a HD coat of paint a la Twilight Princess or Wind Waker HD wouldn't be as big a system seller as a more ambitious remake along the lines of say Capcom's RE reimagingings.



@Soundwave mentioned this also, but they could also reuse the engine for an Ocarina of Time remake to also remake the other games in the Child Timeline - Majora's Mask and Twilight Princess. That could give Nintendo their own Remake trilogy of sorts and they could release at different points of the Switch 2's life cycle with Ocarina of Time being released this year towards the beginning of Switch 2's life, Majora's Mask coming around 2029-2030 towards the middle, and finally Twilight Princess in 2033-2034 right at the end, and perhaps even be a Switch 3 with upgraded bells and whistles including higher frame rate and pixel count - Ala Metroid Prime 4.

Would certainly go a long way towards alleviating the wait for the next Open World game, and assuming the movie is a success - sequels could be developed and released around the same time as the other remakes and then the next open world game releases somewhere in there.

Assuming this is true, if Nintendo plays their cards right, the Switch 2 generation could raise the popularity and appeal of the Zelda franchise to a whole new level! Even further beyond the levels that Breath of the Wild and Tears of the Kingdom took the series!



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zorg1000 said:
Chrkeller said:

Problem, as I see it, going all out on a remake takes as much time as making an original game.  Look how long FF7 Trilogy is taking.  

Agreed, it can't be lazy either, it will land in between.

Yeah but isn’t FF7 an outlier? Nobody is expecting them to turn OoT into a trilogy.

I didn’t dive too deep into looking it up but a quick google search says that each of the Resident Evil remakes took 3-4 years to develop.

TotK released in May 2023 so assuming the OoT remake started development roughly once ToTK wrapped up then that would give it 3-4 years of development as well.

edit: looks like MGS 3 remake also took about 4 years

There's also the fact that they could've started pre-production even bofore TOTK was finished. I mean, someone like Grezzo could even be prototyping it since 2022 or something.



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

Yeah the thing is, even a remake that reimagines a lot of things like say RE2 2019 can still be made more quickly than an entirely new game cos you can fast-track a lot of stuff like the overall structure, plot, concepting, etc.

You wouldn't necessarily need the 6+ years that TOTK took for instance.



PAOerfulone said:

@Soundwave mentioned this also, but they could also reuse the engine for an Ocarina of Time remake to also remake the other games in the Child Timeline - Majora's Mask and Twilight Princess. That could give Nintendo their own Remake trilogy of sorts and they could release at different points of the Switch 2's life cycle with Ocarina of Time being released this year towards the beginning of Switch 2's life, Majora's Mask coming around 2029-2030 towards the middle, and finally Twilight Princess in 2033-2034 right at the end, and perhaps even be a Switch 3 with upgraded bells and whistles including higher frame rate and pixel count - Ala Metroid Prime 4.

Would certainly go a long way towards alleviating the wait for the next Open World game, and assuming the movie is a success - sequels could be developed and released around the same time as the other remakes and then the next open world game releases somewhere in there.

Assuming this is true, if Nintendo plays their cards right, the Switch 2 generation could raise the popularity and appeal of the Zelda franchise to a whole new level! Even further beyond the levels that Breath of the Wild and Tears of the Kingdom took the series!

Yup, would make a lot of sense. Give it a big budget, but you can then use that engine again for other remakes (Majora's Mask, Twilight Princess). 



PAOerfulone said:

@Soundwave mentioned this also, but they could also reuse the engine for an Ocarina of Time remake to also remake the other games in the Child Timeline - Majora's Mask and Twilight Princess. That could give Nintendo their own Remake trilogy of sorts and they could release at different points of the Switch 2's life cycle with Ocarina of Time being released this year towards the beginning of Switch 2's life, Majora's Mask coming around 2029-2030 towards the middle, and finally Twilight Princess in 2033-2034 right at the end, and perhaps even be a Switch 3 with upgraded bells and whistles including higher frame rate and pixel count - Ala Metroid Prime 4.

Would certainly go a long way towards alleviating the wait for the next Open World game, and assuming the movie is a success - sequels could be developed and released around the same time as the other remakes and then the next open world game releases somewhere in there.

Assuming this is true, if Nintendo plays their cards right, the Switch 2 generation could raise the popularity and appeal of the Zelda franchise to a whole new level! Even further beyond the levels that Breath of the Wild and Tears of the Kingdom took the series!

I don't think they need new engine, BotW/TotK engine is more than capable of doing all they need for remakes, and even if they go with stylized realism (which I think they will most likely do), I don't think it's much of a problem to add whatever they need in existing engine to accommodate for the needs of that style.



HoloDust said:
PAOerfulone said:

@Soundwave mentioned this also, but they could also reuse the engine for an Ocarina of Time remake to also remake the other games in the Child Timeline - Majora's Mask and Twilight Princess. That could give Nintendo their own Remake trilogy of sorts and they could release at different points of the Switch 2's life cycle with Ocarina of Time being released this year towards the beginning of Switch 2's life, Majora's Mask coming around 2029-2030 towards the middle, and finally Twilight Princess in 2033-2034 right at the end, and perhaps even be a Switch 3 with upgraded bells and whistles including higher frame rate and pixel count - Ala Metroid Prime 4.

Would certainly go a long way towards alleviating the wait for the next Open World game, and assuming the movie is a success - sequels could be developed and released around the same time as the other remakes and then the next open world game releases somewhere in there.

Assuming this is true, if Nintendo plays their cards right, the Switch 2 generation could raise the popularity and appeal of the Zelda franchise to a whole new level! Even further beyond the levels that Breath of the Wild and Tears of the Kingdom took the series!

I don't think they need new engine, BotW/TotK engine is more than capable of doing all they need for remakes, and even if they go with stylized realism (which I think they will most likely do), I don't think it's much of a problem to add whatever they need in existing engine to accommodate for the needs of that style.

It's effectively an engine designed for the Wii U ... I think they're probably OK with moving on from that for both remakes and a future new Zelda title.