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zorg1000 said:
Soundwave said:

BoTW/ToTK is honestly probably the inferior engine, whatever this was they almost definitely were not running it on stock Wii U hardware. I think part of the reason they changed to the BoTW more cartoony look was because the above wasn't possible on the Wii U in an actual playable game situation.

The original BoTW demo they showed too looked better than the final game as well, I think they had to downgrade again from that to get it running on a Wii U with the scale of environments the game demanded. Likely they had some kind of Wii U dev kit model that was significantly more powerful than the final hardware. 

Or tech demos just don’t have any actual bearing on what games they will release. Look at the early Zelda & Mario tech demos for GameCube that were nothing like the games we ended up getting, Wind Waker & Sunshine.

Possibly but that Wii U engine demo seemed to have an awful lot of effort put into to just throw away. 

Things like the 2000 "realistic" Zelda demo for GameCube was just a CGI cutscene entirely probably outsourced to a CG animation studio, the Wii U demo was real time models made by EAD, but with no controllable camera (you could change the angle but only to set points on the Wii U gamepad) and change the time of day from day to night in real time. 

It was way above anything on the Wii U graphically though looking back at it.